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Underground City Maps

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Does anyone have any suggestions for maps (free or pay) that would fit an underground city? Something like the deep gnomish Blingdenstone or drowish Menzoberranzan / Erelhei-Cinlu? In particular I'm looking for something that would fit (or reasonbly be re-sized to fir) Roll20's token scale. I've searched RPGMapShare, Dungeon Channel, and am combing thru the Cartographer's Guild. And I haven't found anything that fits yet. Here are some pictures of the sorts of environment(s) I'm looking for ideally...
Those are beautiful! 
Yeah, just need to find a map I can use that evokes the scene so well! I may have to try making my own. I'm pretty rusty at my cartography though. :/
Personally, I avoid city maps and just use images like those above. The only time I map out part of a city is for an encounter in that section/area.
HoneyBadger said: Personally, I avoid city maps and just use images like those above. The only time I map out part of a city is for an encounter in that section/area. That makes sense for most situations. Can I ask, how do you present the images? Do you place them as tokens for the player to hit Z (or you to hit SHIFT + Z) on to zoom in on them? Or do you have a better way?
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PaulOoshun
Marketplace Creator
<a href="http://www.heroicmaps.com/?p=698" rel="nofollow">http://www.heroicmaps.com/?p=698</a> Also have a look at the work of Gabriel Pickard on the Marketplace, I'm certain he would suitable maps to enhance the adventure.&nbsp;
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Gabriel P.
Pro
Marketplace Creator
I have a underground city map planned, but it may be several months before I get to it.&nbsp; HoneyBadger's suggestion is excellent for giving the feel of the place and then use any city street map you like for tactical encounters, though few cityscapes are as vertically oriented as most underground cities.&nbsp; Here's what I have for cityscapes some are more suitable than others. <a href="https://marketplace.roll20.net/browse/search/?keywords=Village%20to%20Pillage&sortby=newest&type=all&genre=all" rel="nofollow">https://marketplace.roll20.net/browse/search/?keywords=Village%20to%20Pillage&sortby=newest&type=all&genre=all</a>
Alan H. said: <a href="http://www.heroicmaps.com/?p=698" rel="nofollow">http://www.heroicmaps.com/?p=698</a> Also have a look at the work of Gabriel Pickard on the Marketplace, I'm certain he would suitable maps to enhance the adventure.&nbsp; Wow, that's a beautiful drow city set. A little pricey, but I put it on my wishlist. Thanks. Yes, I'm following Gabriel's work for sure.
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Gabriel P said: I have a underground city map planned, but it may be several months before I get to it.&nbsp; HoneyBadger's suggestion is excellent for giving the feel of the place and then use any city street map you like for tactical encounters, though few cityscapes are as vertically oriented as most underground cities.&nbsp; Here's what I have for cityscapes some are more suitable than others. <a href="https://marketplace.roll20.net/browse/search/?keywords=Village%20to%20Pillage&sortby=newest&type=all&genre=all" rel="nofollow">https://marketplace.roll20.net/browse/search/?keywords=Village%20to%20Pillage&sortby=newest&type=all&genre=all</a> Thanks for dropping by, Gabriel. Your work is phenomenal - I'm a fan. I have been looking at your Small Town 2 Riverside. It's the closest I've found so far to this... It's called Cairngorm's Hollow in my game, and its a gloomy city on a lake or river overlooked by a massive tangled Wisening Tree with a hollow that serves as an entrance into the Underdark.&nbsp; If I can't find anything closer, maybe I'll use Small Town 2 Riverside, and try to introduce some lighting, fog, or tokens to make it spookier.
Aaron I. said: HoneyBadger said: Personally, I avoid city maps and just use images like those above. The only time I map out part of a city is for an encounter in that section/area. That makes sense for most situations. Can I ask, how do you present the images? Do you place them as tokens for the player to hit Z (or you to hit SHIFT + Z) on to zoom in on them? Or do you have a better way? I put them on the background/ map layer. That way I can drop tokens here and there for various reasons or short combats that don't need a map.
Throw a Dark blue tint on them Aaron I to give it that feel. Its what I do for underground/night time places using Gabriels stuff.
Saevar L. "Liquid-Sonic" said: Throw a Dark blue tint on them Aaron I to give it that feel. Its what I do for underground/night time places using Gabriels stuff. Awesome simple tip, thanks Saevar!
Gabriel, I ended up picking up your River Town and Docks map sets. I will be tinkering with them to get the right feel. If anyone has any tips for mapping in general, or for the spooky atmospheric town of Cairngorm's Hollow, I am all ears!
Fog overlays tbh
Saevar L. "Liquid-Sonic" said: Fog overlays tbh Do you mean "fog overlays" like using a graphics editor to put a layer of fog over the map? Or is "fog overlays" a function of Dynamic Lightning? I searched the wiki but didn't find "fog overlays" in it.
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Pat S.
Forum Champion
Sheet Author
In a current game I'm running I pieced together a playmat for player reference as I don't worry about detail maps. They tend to slow down games to much for my taste.
This isn't the underground city map yet, that's still a work-in-progress, but this is the spooky town the PCs will enter the Underdark from... I ended up using Gabriel P 's Small Town 2 Riverside as the main map, tinting it a dark shade of blue as suggested by @ Saevar L. "Liquid-Sonic" ,&nbsp; &nbsp;adding fog by @supercaptain (from Dundjinni), webs by @surfbored (from Dundjinni), finishing touches, and presto!