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Dice Rolls Take Forever

For whatever reason, whenever I roll my dice, whether with the dice roller or typing in /1d[], it takes about 10-15 seconds to land in chat. As soon as I attempt the roll, a message right above the chat says "Rolling the dice..." It has never done this before and it's way more frustrating than it should be. I would blame the internet connection but when I type anything else in chat, it sends immediately. Anyone have a similar issue?
1438729414
Ziechael
Forum Champion
Sheet Author
API Scripter
I'm sorry you're having trouble with the site. Can you please follow Steps 1-3 of our Solving Technical Issues wiki page, taking special care to temporarily disable all browser add-ons and extensions, temporarily pause your anti-virus, and try switching browsers (for Chrome/Firefox specific issues) to see if one of those components is causing the problem. If all of that fails, please follow Step 4 , including providing all of the necessary information, so that we can further assist you.
Same thing here, a lot of lag on dice rolls and the 3D dice are not showing up.
Turn off 3D dice to make it go faster, it usually helps.
1438730953
Wes
Pro
Sheet Author
I'm seeing this as well. Chrome is telling me that insecure scripts are trying to load. Pressing a macro button results in a 12 second wait for the roll to appear. This is the console log I'm getting. Finished after going 3 levels deep. app.js?1438725838:40 Begin processing op! app.js?1438725838:40 Levels deep: 0 app.js?1438725838:40 Levels deep: 0 jquery.min.js:2 Mixed Content: The page at '<a href="https://app.roll20.net/editor/" rel="nofollow">https://app.roll20.net/editor/</a>' was loaded over HTTPS, but requested an insecure XMLHttpRequest endpoint '<a href="http://app.roll20.local:3010/doroll" rel="nofollow">http://app.roll20.local:3010/doroll</a>'. This request has been blocked; the content must be served over HTTPS.send @ jquery.min.js:2p.extend.ajax @ jquery.min.js:2_posthookrollrequest @ app.js?1438725838:40_doRemoteRollRequest @ app.js?1438725838:40flushRemoteQueue @ app.js?1438725838:40(anonymous function) @ app.js?1438725838:40k.each.k.forEach @ base.js?1436377404:1x @ app.js?1438725838:40S @ app.js?1438725838:41E @ app.js?1438725838:40E @ app.js?1438725838:40E @ app.js?1438725838:40d20.textchat.doChatInput @ app.js?1438725838:41(anonymous function) @ app.js?1438725838:42p.event.dispatch @ jquery.min.js:2g.handle.h @ jquery.min.js:2 app.js?1438725838:40 Finished 0 app.js?1438725838:40 Levels deep: 0 app.js?1438725838:40 Error fetching from QuantumRoll, fallback to local rolls. app.js?1438725838:40 Finished 1 app.js?1438725838:40 Levels deep: 0 app.js?1438725838:40 Inline rolls complete!
It's happening with or without 3D dice turned on in Chrome. In Firefox there is no lag, it's just not rolling the 3D dice. Even if you have the Roll 3D dice automatically box un-checked. It comes up with the roll direction window, but no 3D dice. But the lag is gone in Firefox.
Yeah something is definitely going poorly with QuantumRoll right now, looking into it.
Should be fixed. Reload if you're already in a game.