Lee W, first off if it can be said, welcome to the community. I've been a DM here for about three years. When I first joined I was told the player to GM ratio was 12 to one, now it is somewhere in the neighborhood of 25 players to each GM. So given that the average group is five players, plus or minus 1, for every group that forms there are 20 people left out. Since it takes a good week to a month to form a group and it takes a good couple of months to a year to make good GM, there is a constant and growing disparity between the number of players and the number of GM's. So you're not alone. Going to meet a lot of people here that are cool, and you're also going meet a lot of people here that have significant ego or personality problems that don't or can't fit into a normal tabletop group, this is because of the anonymity of the Internet and because for some people this is their only option for gaming and because Internet tends to bring out the worst in people with they feel there's no consequences for bad behavior. Personally, you know you can do what you want but I think posting what happened in a chat as an example of what can happen in a bad interpersonal situation is just bad form, it… you might think it helps your case, but now what happens if I go to invite you into something and something happens? I'll maybe as a GM, not knowing the group yet, not handle it well or I don't intercede to stamp it out, it looks like you know there is for all to see. I would never do that, but I guess you feel the need. You're the first person I've seen here in three years to do that. It's not a perfect community, but it is what it is. I have found great groups here. I have found not so great groups here. Some people think I am a great DM, that is very dedicated with maps and plots and everything. Some people think I'm a choo-choo railroading DM who is in love with his campaigns. Some people think I'm a horrible DM. A lot of times it's a mismatch of styles, or you have one or two or sometimes more people they just have problems and they can not play well with others. I have heard from players, who are good players, that it has taken them a month sometimes two months to find a game to join let alone get in a game that sticks, that runs past the first three scenarios. We're all strangers here to each other, except for those of us who know each other, and those of us who have built a reputation good or bad among other people I guess, I have a mixed reputation. But the people that want to play my games really like my games, so I guess that's the criteria is do I find a group that I get along with that can accept me as their game master/dungeon Master/storyteller. Now the easiest way to find a group is to become the DM because you will get if you're running fifth edition D&D, you will get 15 people over two days to apply., Then just like everybody else you pick, who seems the most dedicated, who seems the most hard-working and getting their character together, who seems the most able to interpret what you put as your campaign introduction document that lists what you're looking for, there is a match and after all that you do have a group of about five people. Which leaves 20 people that did not make the cut added to the poor people who were looking to get into games, plus the 40 new people that arrive every week. And among some of those 20 people, there are people who are like your example of touchy or egotistical or nerfed my character, or I don't like your rules or I don't like your setting or I don't like your other player, or "I want to play, but with no gay players" or whatever there are so many problems it's not even funny with the level of work that it takes to get a game off the ground to get past the first three scenarios with a stable group of five people. And so this is why people don't recruit new people because nobody wants to meet someone who is gonna be a problem it's just easier to stick with the people that you know and have proven themselves to be easy to get along with, not argumentative, not rules lawyers, not jerk offs, not insulting to women, not insulting to man, not insulting the gays, not racist, whatever whatever whatever whatever whatever. This really sounds like a rant but it's just what it is. this is the community that you're in now if you want to be part of it there are cool games here. Many, many, many cool games. Most of them are closing to new recruiting. I got one full 5E game, I got three-game groups that are in An irregular schedule, and as I've said before above, the real trick is if you want to find a game group you pretty much have to start yourself and go to the agony of selection, and sometimes not agony sometimes you're lucky but in my experience recently it's mostly been agony, Time-consuming, grueling, pick an adjective.. Twitch and ITMEJP have been driving people here who are desperate, to find D&D games and that's cool, and we just don't have the GM's to support all these people coming in through the gate, and so you know it's a process of filtering out the people I just don't want to deal with. But really, if you want to find a group, start one yourself. That's the deal man, is we need more GM's. And you will see people say left and right OH I don't have the time to GM, I'll never have the experience to GM, whatever reason they can give you as to why they can't GM. I get it. So the problem just grows. Because by the nature of interactive role-playing it's a GM at about five players and so with 40 new people a week, we need eight new GM's a week and plus the backlog of a bunch of people… because there are they say 1 million players here. So why are you getting ignored? You are not getting ignored. You just did not, in your entry here, just like everyone else, they don't realize until after about a month here you're in a crowd of thousands of players seeking a stable group of friends, of like-minded people who just want to have an adventure… but in the middle of that you get trolls and egotistical and narcissistic people who are just a problem. So you're hoping to find one of the rare, experience, talented, hard-working dungeon Masters, the GM's who get lucky and they find that five people group, and they stick with it and they become a weekly thing and then closed to new recruits, and that is the deal around here. Again, this sounds like sour grapes, but it's not. Just the truth as I see it and I've been very lucky to find the most talented players pretty much of my life here people who have played for 20 years Or people who are 16, or 17 years old who are natural players… It really really really really really is all about finding players that want to get along that are willing to try the same system. it doesn't have anything to do with age To determine if you're going to be a good player though, it has 90% to do with attitude, and also a major thing is styles, I run a narrative heavy, combat light game, that bores the tears out of people who like a fourth edition D&D combat grid junkie As their dungeon master. That doesn't make them or me wrong, it's just a mismatch of styles, but a lot of times dungeon Masters get an unnecessary amount of flock considering the work that they do for no pay. I've also met some of the worst people I ever met in my life here, who have been nasty and vicious and cruel and just not fun to be around. The community moderators have done an excellent job over the last two years and cleaning up the most rampant trolls who used to just divide the community. So with that, welcome to the community and so she's vouching for you so that's good enough for me so if I get an opening and you want to play a narrative style fifth edition One-Shot or something you know, hit me up. I will give you a chance, because it's really getting down to am I wasting my time or not recruiting people. but Emma J is cool and she's vouching for you so you are cool right? Just had a lot of bad experiences this week I met some great people, and great, great experiences but some bad ones too. So I'm trying make the best of it, and keep my options open, and welcome new people to the community. I run a semi – regular fifth edition One-Shot new each week to welcome new people, sometimes it works out, sometimes it doesn't, mostly due to the quality of the people, and how rigorous was my selection process in filtering out people that are not serious, or who are going to be problems, or who will create problems for any group that I plan to run. Welcome to the life. I'm not kidding if you decide to GM you'll get 15 people in two days.