
Are there any plans in the works to expand on the GM's audio controls in game?
In particular id think the following would be great additions
1 - Player specific audio effects.- When working to create atmosphere and immersion it would cool to be able to send an audio track to only 1 player. Say I roll and determine only one character hears a faint scream I could play that sound effect for just them.
2- Gm controlled muting - Allow the GM to turn off players mics/speakers. It would be nice to have the ability to control secret information to a player by clicking off other players sound. I can already mute myself or anyone else coming to be me. I use a lot of direct messaging in my game to keep information out of players hands and while I type pretty fast clicking a couple of icons to disable my players from receiving sound would be faster.
In particular id think the following would be great additions
1 - Player specific audio effects.- When working to create atmosphere and immersion it would cool to be able to send an audio track to only 1 player. Say I roll and determine only one character hears a faint scream I could play that sound effect for just them.
2- Gm controlled muting - Allow the GM to turn off players mics/speakers. It would be nice to have the ability to control secret information to a player by clicking off other players sound. I can already mute myself or anyone else coming to be me. I use a lot of direct messaging in my game to keep information out of players hands and while I type pretty fast clicking a couple of icons to disable my players from receiving sound would be faster.