Here's my take on this option: During character creation, Gev took Pilot-1 as part of the Starship Skill Package. Charoux's choice had to have come from Investigator Skill Package. That does not add up as the rule states that all characters have to select from the same package. Options: 1. GM denies free skills from this rule on the premise that they are not from same Package. 2. GM allows characters whom have not yet selected a skill from an agreed-upon and shared Package to attain one . 3. GM allows all players to select a Skill Package to select from, either Investigator or Starship until all the skills are taken. 4. GM allows all players to select a Skill Package of their own, but only to be allowed one from that Package. 5. Players ret-con their Pilot-1 (Gev) and Computers-1 (Charoux). Then all players agree upon a Skill Package and we all select again until all skills are taken. 6. We let current values stand, leaving room for individual development from current date, (Aug 16, 2015 or 280-1107 in-game). There are probably more options on this character-party mess. This rule and system also assumes that all characters enter play at the same time, when clearly they do not. Some player-characters have stepped away from Traveller Spinward and some have entered. If you ask me, the Pakkrat, Gev would not want to lose his Pilot-1 from the Starship Skill Package. So agreeing on #5 for Gev isn't going to fly for Pakkrat. My opinion: #3 is the easiest compromise to this half-baked party creation rule. Those who have not selected a Package Skill would be allowed to choose between Investigator or Starship Packages. Now, there is the possibility that the Colonel, Gerald, Panzor or Sergei also selected from a Skill Package and that's fine. We could let all those stand, but then stop there with this rule. That's the final option that I believe would satisfy all.