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Character Sheet Critiques & Suggestions

I like the effort going into the Character Sheets; here are some thoughts, though... For the time being, until we can select which Attribute our Skills are rolling with, we really should put Attributes and Skills on the same page, so we can reference the Attribute Modifier values. Those Attribute Modifier values should really be auto-calculating; they are also not compliant with Mongoose Traveller, but meh. Weapons and Armor should be on the same page. It would be nice to specify loadouts...
Without opening another thread, a small request. If your character has Contacts, Ally, Rival or Enemy and you have not already done so, please PM me with as much detail you care to share on each from your character's backstory and character generation results. It would help me spotlight protagonists for The Fifth Frontier War. Thanks!
With skills in their own tab I should list all the skills. That way the attribute that goes with it will be known.
The attribute that goes with a skill isn't fixed; it's circumstantial. It depends on what you are trying to do. For instance, if I'm trying to match the sensor output against a fairly standard but infrequently seen ship class, that would be Education + Sensors; but if I'm trying to figure out that the sensors are reading something unusual, either because it's an unusual configuration of a standard hull, or because it's a completely custom hull, or because it's a  big dumb object , that's Intelligence + Sensors. So if we can, we need a popup that lets us pick which attribute we are rolling the skills from.
Criticisms from Pakkrat: Separate the Attribute & Situational modifiers, if possible Criticisms from me: Skills need to handle regular defaults and defaults for other specializations of the same skill better
Combine "Armor" and "Weapons" tab into a "Loadouts" tab, with multiple sub-tabs to switch between that cause Armor and Weapon modifier values to change to what you are equipped with. Armor values change to what you are currently wearing; weapons to-hit modifiers and damage values changed to what you are equipped with. Add a "Vehicles" tab with multiple sub-tabs to switch between vehicle relevant modifiers, similar to "Loadouts".
Loadouts Tab (combines "Weapons", "Armor", and "Equipment"): List of Weapons on left, as per current "Equipment", but without "Mass" List of Armor on left, as per current "Equpiment", but without "Mass" List of Equipment on left, as per current "Equpiment", but without "Mass" Dropdown menu and "Add" button on top-right; selected loadout below, with buttons to add Weapons, Armor, and Equipment; fields for Weapons, Armor, and Equipment, each with relevant modifiers and values, and Mass values; Total Carried Mass
This would help:  Add Psionic Talents to the Character Sheet Skills List so the GM doesn't have to +Add them to it.  Later on, add Expert Psionic Talents, ex: Precognition, to the list as subcategories of those Basic Talents.
It might be better if the modifiers were printed out in this order: Attribute Modifier, Skill Modifier, Impairment Modifier, Equipment Modifier, Situational Modifier, Environment Modifier, Time Frame Modifier, Range Band Modifier. Currently, it's a bit hard to find the modifier you're looking for, as they're all jumbled.
Collapse the Armor Valule by Locations to one box as Mongoose Traveller assumes the same armor over the entire body.  Save the current version to a copy of this campaign.  It's getting old and tedious filling in more than one box with the total armor of the NPC or a character.
Please add the following sub-skills of the Language skill into the character sheets: Gvegh Trokh Droyne Darrian Zhodani This requested so that Referee can tell who speaks what languages or has merely rudimentary, basic skills. Ex:  Gevaudan speaks Gvegh-1, but must default to Galanglic-0, which is why he and the other Ethnic Vargr talk funny. Pakkrat's Universe:  Each character starts with their racial language at 1.  They can muddle through other languages with 0 that are inside their local area.  Ex:  Runt knows Gvegh-1 and does not have to roll to speak Galanglic-0 to Humaniti in his home sector of space. Darrians start with theit language at 1.  Galanglic! Sword Worlder, Gvegh, Trokh, can be defaulted to 0 like others.  Like Gev, their speech might be broken or idiosyncratic. Imperials start with Galanglic-1 or better if very well educated, (see Entertainer - Writer Career), and also may default to 0 on languages they have heard in their home region. Without needing to train, in Pakkrat's Universe, characters may improve a language over time through immersion.  Ex:  the Ethnic Vargr are getting better at speaking Galanglic the longer they remain in Imperial space and Spinward Marches.
Maybe put them in like so: Galanglic (Imperial) Trokh (Aslan) Te-Zlodh (Darrian) Oynprith (Droyne) Gvegh (Vargr) Zhdant (Zhodani) All entries should feature what the language is called followed by the race that uses it. Pakkrat, are there really enough Vargr on Darrian to justify a 0 there? Or does the Darrian Confederation have more Vargr in Pakkrat’s universe than usual? On a personal note, Charoux always has a copy of translation software.