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[5e] 5th Edition NPC Sheet

I tried to search the forms, Wiki's and tutorials online before asking this. I've just recently started GMing on Roll20 & am currently running at 5th Ed game every Monday. Overall I'm really enjoying using it minus making Monsters and NPCs. I feel so stupid but for the life of me I cannot figure out how to add an attack of really any kind nevermind an multi-attack work from the sheet. There isn't an actual place to even put attacks as far as I can see.   Basically I'm just fumbling through making GM Macros for the Token as I can't seem to make an attack work right here much less attach it to the Token. Additionally is there a good place to find GM Token Macros? I'm piecing together how it works but it isn't pretty.
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Kryx
Pro
Sheet Author
API Scripter
The 5e shaped sheet has much more robust npc attacks and many more features than the default if that is what you're looking for.
Jill, you're not stupid, the NPC sheet of the original is just not intuitive like the PC sheet. I just use the player character sheet for monsters and NPCs. Mark's "shaped" sheet looks awesome and we will likely switch once the players have had a chance to play with it in my sandbox campaign.
Good, I thought I was loosing my mind not being able to figure it out. Since the Campaign already started I'll probably just keep using the standard 5e sheet and use the Character Sheet for Monsters and NPCs. Thank you.
If you wish. I can give you a hand on how to do things. I DM weekly 5E games and have come up with a number of things to speed up NPC creation and making management on the fly.  There is a say to create a macro in the default 5e sheet for multiattacks and etc. I can show you how if you want to use the default. Though I also rcommend using 5e shaped sheets. Its more self explanatory. 
1439902879
Kryx
Pro
Sheet Author
API Scripter
@Saevar I did a lot of that already on the shaped scripts. You can import monsters, setup default token actions like Init, Save, Check, and Skill. Multiattack is already integrated. Are there areas that I do not cover and can improve on?
Hmmm from a DM standpoint? Tokenotes script is useful for newer DMs. Also setting up a script for status adjustments via names using tokenmod script. However I believe the Topic Creator is a basic user.  I track spells in bar 2 for npcs with simple numbers with their location in the arrangement as spellcounts. Eg. 432. Where the first digit is lvl 1 spells, the second level 2 spells and so fourth.mostly because I find GMnotes tend to lag
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Edited 1439909684
Kryx
Pro
Sheet Author
API Scripter
I've been thinking about adding the conditions to the sheet. I doubt a script would do what I want: A toggle on the sheet like Pathfinder has that adds messages to the appropriate actions much the same as class actions. For instance Paralyzed would have itself listed on Strength and Dexterity saving throws, poisoned would show on attack and ability checks, etc.
Yeap. Effectively that would be the best way and I considered it too actually, but I have not found the time to devote to putting them into the character sheet. So I just substituted to appending the name of tokens with the status they had. So "Varis" would become "Varis Poisoned". Doing this via a dropdown query and script.
@Jill I have been using the standard 5E sheet for many months now and I love it. It's low overhead and simple set up allows for a lot of flexibility in customization. It does take a little up front work for the NPCs though as you are finding. The best thing to do is set up a standard blank NPC sheet. Different NPC attacks only differ in attack bonus and damage so you don't need all the fields from the PC sheet. Most creatures only have one or two attacks so I have those set up on my base sheet. Here they are The code is here }} {{attack=[[(1d20cs>20+4+?{Additional Modifiers +|0})]] }} {{attackadv= [[(1d20cs>20+4+?{Additional Modifiers +|0})]] to hit [[@{target|bar2}d1]] }} {{damage= [[1d6+1]] Bludgeoning}} {{critdamage=Additional [[1d6]] Bludgeoning}} I have a the bar2 of my tokens set as the AC so it will display that, but you can change that if you desire. This will output the attack with a prompt for additional modifiers in case the bad guy has a bless up or something. You then have a ability set as a token action to call this attack . I add a couple little things like reach or range and such Token action here /emas @{selected|token_name} swings at @{target|token_name} %{selected|NPCAction1} {{subheader2=Reach 5'}} {{subheaderright2=One Target}} {{emote= @{selected|token_name} is attacking @{target|token_name}...}} The final output looks like this, the players see the emote and you see the results of the attack. The good thing is once you have it all set up, those two base attacks are really easy to change for new monsters. Just change the attack bonus and damage and that's it. With other special attacks it gets more complicated, but you can always just make a token action that reminds you of which page to look it up at, not everything needs to be coded. Happy gaming and enjoy
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Edited 1439911364
Kryx
Pro
Sheet Author
API Scripter
Ed S. said: Different NPC attacks only differ in attack bonus and damage so you don't need all the fields from the PC sheet. Most creatures only have one or two attacks so I have those set up on my base sheet. And what happens when that is no longer true? The time to setup anything outside the norm is much longer. Examples: Cones, lines, really anything outside of attack+dmg. Ankheg spit, saves with failure conditions, etc. These things can be much more easily handled with a macro system similar to weapons. Obviously it is possible to do it that way, but the Shaped sheet offers an immense amount of customization - significantly more than the default (while still having the open ended one if you want it). Plus if you ever need to change macros that would be difficult to do on many creatures.
The good thing is once you have it all set up, those two base attacks are really easy to change for new monsters. Just change the attack bonus and damage and that's it. With other special attacks it gets more complicated, but you can always just make a token action that reminds you of which page to look it up at, not everything needs to be coded . That is my Point, an option for everything is not simplier
1439918436
Kryx
Pro
Sheet Author
API Scripter
I much prefer not breaking the moment to look up an attack, but to each their own. My point is the shaped sheet can do either way and has a nice importer if you go Pro.
Interesting discussion. Some helpful info, I'll look into whichever is the best option. Obviously changing sheets is one, using samples provided is another, etc. As stated I'm a pretty basic user, only started running a game on here a few weeks ago. Three sessions in plus a play test so I'm still in a learning curve for it all.