@Jill I have been using the standard 5E sheet for many months now and I love it. It's low overhead and simple set up allows for a lot of flexibility in customization. It does take a little up front work for the NPCs though as you are finding. The best thing to do is set up a standard blank NPC sheet. Different NPC attacks only differ in attack bonus and damage so you don't need all the fields from the PC sheet. Most creatures only have one or two attacks so I have those set up on my base sheet. Here they are The code is here }} {{attack=[[(1d20cs>20+4+?{Additional Modifiers +|0})]] }} {{attackadv= [[(1d20cs>20+4+?{Additional Modifiers +|0})]] to hit [[@{target|bar2}d1]] }} {{damage= [[1d6+1]] Bludgeoning}} {{critdamage=Additional [[1d6]] Bludgeoning}} I have a the bar2 of my tokens set as the AC so it will display that, but you can change that if you desire. This will output the attack with a prompt for additional modifiers in case the bad guy has a bless up or something. You then have a ability set as a token action to call this attack . I add a couple little things like reach or range and such Token action here /emas @{selected|token_name} swings at @{target|token_name} %{selected|NPCAction1} {{subheader2=Reach 5'}} {{subheaderright2=One Target}} {{emote= @{selected|token_name} is attacking @{target|token_name}...}} The final output looks like this, the players see the emote and you see the results of the attack. The good thing is once you have it all set up, those two base attacks are really easy to change for new monsters. Just change the attack bonus and damage and that's it. With other special attacks it gets more complicated, but you can always just make a token action that reminds you of which page to look it up at, not everything needs to be coded. Happy gaming and enjoy