Hello! A bit about me first, I've been playing 4e for a few years now, which I slowly got more and more irritated with and have been wanting to try out Pathfinder for some time now. I had a couple of my gaming friends on board to start up something, until said friends moved out of state, pretty much leaving me with no one to game with at all. Since I live in a fairly small town, finding a new gaming group isn't really feasible, so I've decided to give Roll20 a shot (I've been meaning to for quite a long time). I realize that learning both a new system as well as learning the ropes of Roll20 at the same time might be a bit challenging, but I'm quite eager! While 4e is what I've played the longest and was the system I first started PnP gaming with, I'm quite familiar with at least most of the concepts and mechanics of 3.5, and have played a few one-shots with. Now then, as a player, I suppose I would describe myself as a bit of the storyteller/actor type, though not incessantly so. One of the major things that makes Pathfinder so appealing to me is how constricting 4e can be a lot of the time (at least for me) when it comes to translating characters into mechanics, and how everything I've read about Pathfinder suggests it's much more about mechanics serving flavor (rather then flavor serving mechanics as in 4e). I'll be open about the fact that most of the characters I play tend to be a bit... odd or eccentric. To offer a couple examples: Cage, a human born and raised in a drow gladiatorial arena, his face permanently locked in a cursed iron mask by his owner. His body is a horrific patchwork of identification tattoos skinned from the corpses of his opponents and magically grafted onto him by his handlers (but the skin around the tattoo is still clearly not his own) to track his wins. Though his ferocity in combat is offset by his extreme timidness and innocence in situations not involving combat. Shepherd, a man who served as a paladin/knight for the lord of a castle until a powerful necromancer attacked his home and cursed him and all within the castle with undeath. For reasons still unknown to him, he was the only cursed soul who retained his mind (he believes it to be divine punishment). For years, he fought to contain the shambling undead within the castle grounds to keep them from escaping to the nearby village. At night he slew them, buried them in the day, then fought those who dug their way out the following night in an endless cycle. A big part of the character is the contradiction of him being both undead and a paladin, his desiccated body is horribly burnt and scarred due to the divine magic he uses to fight burning him as well as his foes. Another thing of note is that Shepherd is not his true name, which he does not remember. At one point, his castle was discovered by a group of adventurers, to whom he introduced himself as "The shepherd of this wayward flock." and figured it to be a good a name as any. The adventurers helped him break the curse on the castle so the dead within could rest, though he did not die with the rest of the zombies. He then became a wanderer, believing that the only way for him to finally die is to do enough good in the world to redeem himself and earn the forgiveness of his deity. I have a lot of other characters on the shelf, but it would take too much time to describe them all. Hmmm... Not sure what else to say here, other then saying again that I've extremely eager to start something! Even if it's just a one-shot or two to familiarize myself more with the system!