Hey guys, I'm currently running a Dungeon World campaign (rolls are like /roll 2d6 + modifiers) and I've noticed that the critical success and failure markers apply to each die rolled. Comparatively in DW, you fail if you get a total roll of <7, or a critical success when you roll >9. Is there a way to set up macros such that the CS/CF is based on the final result, and not the individual dice? So if the result is rolled(6)+rolled(2)+modifier(-2) (6), it's a failure, where as stuff like rolled(5)+rolled(5)+modifier(2) (12) is critical success? I've noticed that the current system is extremely distracting atm because you can get 'critical successes' on failed results, and critical fails on successful results. It's really hard to curb people's annoyance when they read a green number, get excited and then are like 'oh I failed'. Thanks!