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Most Wanted Modern Maps

1346861213
Lorien Wright
Pro
Marketplace Creator
So, if various artists were to devote some time to making more modern period maps for the marketplace, what would be the most requested settings? What kind of environments do your modern setting RPGs take place?
1. night clubs 2. jails 3. course house 4. police stations 5. office buildings, one a first floor lobby with security desk, the second a generic any floor, and third maybe a top floor with air condition units, ect....., maybe a helicopter pad 6. police station 7. tile set for roads and alleyways 8. maybe a tile set for sewers
I've been running a Monsters and other Childish Things game for a while now and one of the things I've noticed is a distinct lack of Suburban maps. I can't find simple houses, let alone churches, schools and parks, if someone made a suburbs map pack I'd buy it in an instant.
I will, eventually, be getting back to my office tileset (paying gigs have suddenly fallen upon me, and I'm not complaining, but they've monopolized my time). For me, street scenes are also something I'd look for - alleyways, a city block, parking garages, freeway structures, that kind of thing.
1347921434
Lorien Wright
Pro
Marketplace Creator
Alright. Based on this feedback I'm going to start assembling a series of maps, beginning with an office setting that I'll then adapt and work towards creating a hotel setting, and from there adapt to create some suburban home maps. Time permitting with those three under the belt I'll tackle more unique locations like nightclubs and police stations. The office setting, which I'm calling Cubefarm, is finished. I'm just in the process of uploading it over the next day or two. It'll be composed of three sets. Two of which will be tile sets to help GMs assemble quick office maps (the only difference between the two will be the color scheme). The third set will be a builder's pack, which includes all the individual components so that GMs can mix and match the pieces and assemble maps completely from scratch.
Thanks Phillip, can't wait to see!