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150822 Giant Insect Swarm and 6 Legged Insect Men Battle to the Death !

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Edited 1440364453
TWITCH STREAM Our apologies for last night, the Windows 10 update rendered our twitch stream machine inoperable, so we hope to have things fixed shortly. Be sure to participate with the group each week LIVE! at <a href="http://www.twitch.tv/dm4hire" rel="nofollow">www.twitch.tv/dm4hire</a> every Saturday night at 6 PM until midnight.&nbsp;Be sure to click the heart icon under the twitch screen to 'follow' the group and be alerted of each new session. View this entire session here... <a href="https://www.youtube.com/watch?v=2Di5-a9mFYw" rel="nofollow">https://www.youtube.com/watch?v=2Di5-a9mFYw</a> <a href="http://www.twitch.tv/dm4hire/v/12368641" rel="nofollow">http://www.twitch.tv/dm4hire/v/12368641</a> QUICK READ RECAP The party continues to explore the temple lower dirt tunnels only to find themselves fighting for their lives, as they are quickly overcome by a swarm of insects and insect men! &nbsp;Bjorn takes massive damage and falls unconscious, to be saved by Karmadel during the heat of the battle. &nbsp;The party makes a strategic withdraw back upstairs to rest and recuperate their hit and spell points in a barricaded room, hoping the previous orc party doesn't return to find the corpses from the prior stable battle...and follow the trail to find them all sleeping in a nearby room! DM SESSION LOG 150822 Karmadel stirs up an ant nest and alerts party to the incoming giant ants! Balfon gets bit by a warrior ant for 10 hp of damage reducing him to 10. Kell examines a room full of junk at the top of the stairs. Bjorn grabs Balfon and moves him behind him out of the ant's line of attack. Argo casts a fireball which travels down the tunnel out of sight inflicting massive damage upon a hive of giant insects! Karmadel pierces a giant ant. His sword exlaims "Hey look, ant on a stick!" Warrior ant makes a critical bite on Bjorn for 7 hp of damage lowering him to 18. Kyra casts a cure light wounds on Argo for hp of health, raising him to . Aaron takes 1 hp of damage from a six legged insect bite. Karmadel attacks a six legged insect monster for 10 hp of damage. Bjorn hits a warrior ant for 8 hp of damage. Aaron takes 5 hp of damage from a six legged insect monster. Shenjo makes a special move and launches over Karmadel to behind the six legged monster, landing on a pile of insect eggs squishing them in the process. Argo moves to a tee tunnel intersection and announces to everyone to "make a strategic retreat" in preparation for a potential fireball spell. Warrior ant attacks Bjorn for 8 hp of damage lower him to 10. Aaron attacks the six legged insect monster for 9 hp of damage. Shenjo hits another insect monster for 12 hp of damage. Six legged creature attacks Aaron for 4 hp of damage lower him to 26. Argo is hit by six legged creature for 4 hp of damage lowering him to 8 interrupting his spell. Six legged insect man attacks Aaron for 3 hp of damage lowering him to 23. Insect monster attacks Argo for 4 hp of damage lowering him to 8. Warrior ant attacks Bjorn for 14 hp of damage knocking him unconscious. Shenjo attacks insect monster for 15 hp of damage killing it! Shenjo attacks a giant ant for 8 hp of damage. Insect monster hits argo for 4 hp lowering him to 8. Argo casts blur on himself. Kell attacks an insect monster for 16 hp of damage. Shenjo hits a giant ant for 8 hp of damage killing it. Giant ant makes a critical attack on Shenjo for 3 hp of damage lowering him to 15. Karmadel casts his last cure moderate wounds on Argo for 5 hp raising him to 9. Argo nails the insect monster with burning hands for 13 hp of damage. Karmadel uses herbalism check to stabilize Bjorn from dying, raising his life to 3. Insect monster hits Aaron for 3 hp of damage lowering him to 20. Kell hits the insect monster by Aaron for 15 hp of damage killing it! Argo casts web to block the hallway allowing the party to evacuate the area. Party makes a strategic retreat, and decides to sleep in watches in the room at the top of the stairs. Karmadel does his 5 cure light wounds and healing / herbalism. Karmadel does 2 cure light wounds on Bjorn for 15 HP. Karmadel does successful heal/herb check on Balfon for 1 HP and 2 cure light wounds for 9 HP Karmadel does successful heal/herb on Argo for 3 HP and 1 cure light wounds for 5 HP&nbsp; Karmadel / Bajorn : Success on Karmadel for 3 HP Kell for 2 HP Aaron for 1 HP Shenjo for 2 HP. Karmadel uses up all of his healing abilities and rests. Party lump sum XP with all aspects considered (including but not limited to) session survival, skill usage, role-playing, alignment checks, etc: 18,220 Karmadel, Priest/Bjorn (Christopher S.): 1822/1822 Argo Mage/Leaxle/Serandon (Paul W.): 1822/1822/1822 Tralann (Shalvenay K) Elf, Half: 1822 Kell/Aaron (Robert D.) Human: 1822/1822 Shenjo (Craig F.) Gray Elf: 1822 Balfon (Skyhawk) Dwarf: 1822 SESSION LENGTH : 5 Hours (technical difficulties late start)
After facing off against ghouls, ghasts, half orcs and shapeshifters, the entire party was a bit ragged around the edges BEFORE the ants/ant humanoids showed up. &nbsp;Sorry to say, we got our tails burnt on this one.
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Edited 1440364112
Dungeon Master rolls were HOT last night! &nbsp;Party actions though overall were like a massive XP generating machine! &nbsp;Spells were flying, swords were flashing, etc, etc, etc, etc. &nbsp;Wow! &nbsp;Definitely a difference from the prior session overall.
That 'flashing flashing flashing' was the shine from all the sword waving (and missing) from Aaron and Kell. &nbsp;:( At least all that fanning kept the monsters nice and cool so that THEY could have 'killer rolls'. &nbsp;:p
If we hit this kind of xp a session Shenjo will hit Critical mass pretty fast. lol
Robert D. said: After facing off against ghouls, ghasts, half orcs and shapeshifters, the entire party was a bit ragged around the edges BEFORE the ants/ant humanoids showed up. &nbsp;Sorry to say, we got our tails burnt on this one. doesnt help Argo when he throws fireballs on himself trying to kill the masses either lol
YAAAAAAAAAAYYYYYYYYY!!!!!!!!! My laptop is in transit back to me. I should be getting it this Thursday the 27th from the tracking info, so i'll be able to twitch stream normally again after me and Mike get it set back up lol.
Hey guys i have an idea that might work since i can't make the opening for us to hide in and rest, how about me using Stone Shape to at the bottom left corner of the room and make a dome with it big enough for us to fit under. And use the junk in the 2 rooms to cover it so it don't look suspicious, basically camouflage.
I think we should use the room and stoneshape it still, but basically do resting in shifts. have others stand watch and give the casters time to rest we can also baracade the door to Cast alarm(if we have it) &nbsp;i think we have a few more options.
I have a silly question for you guys... How much gold do you have on hand? I was just thinking that if I were you I'd lay down some gold towards the ants that way when the orcs come back for the horses you can lead them to the ants with little gold incentives. I don't think the ants will bother with the gold unless they're more intelligent than I give them credit for. That way you will be killing three birds with one stone.&nbsp; 1 bird the ants&nbsp; 2 bird the orcs&nbsp; 3 bird your rest again just an idea :-)
this does not further the elven race so i can not agree