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Restricting player movement

Greetings, My question pertains to the control of players have over their character tokens. Often when i implement dynamic lighting my players like to be constantly moving about to see what they can see which most of this time that is all good and fine. However when i am trying to describe a room/object/detail and what they see i would really like my players to stand still as if time has stopped as i am saying what i need to say. Another example would be if there is a surprise waiting being a pillar or a trap that could be triggered and the players just keep shifting an moving about as i am trying to hint to them some information. What would really be useful is if there was a shortcut or some quick way for me to disable my PC's control over their tokens. Is there a way to do that or has anyone come up with something that could work in its place?
I believe Aaron has an API script (safe assumption, really ) but there's nothing built-in that will accomplish that. Behavior within a game (players doing something you rather they not) is often better addressed as a social problem, rather than a technical one. I recommend you talk to your players politely and respectfully, and explain your stance and reasonings behind it.  I'd be extremely surprised if a player continued a given behavior after the GM took time aside to ask them not to.
I really wanted something like that. :/ To me it's like the only missing feature of the app.
TheSquigglyLine said: However when i am trying to describe a room/object/detail and what they see i would really like my players to stand still as if time has stopped as i am saying what i need to say. You could try making use of either Shift+Z while selecting an object or Shift+Ping as a tool to help focus your players' attention.
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Edited 1440555432
If it's just a timing issue (i.e. you want the players to be able to move through the dungeon at their own pace, but that means that they've already moved on by the time you say "wait, something interesting happened back there"), then you can limit their movement by turning on the dynamic light option that restricts movement and keeping a box around their tokens on the GM layer.  When you want them to stop, just send the box to the dynamic lighting layer. If it's a behavior issue, then Mark's right: the best thing is to address it verbally, rather than technologically.  Ask your players to respect it when you say "stop," and find new players if they refuse. P.S. The script Mark mentioned is TokenLock .  There doesn't seem to be any documentation for it in the standard locations, but the code looks like it generates help output if you run "!tl --help".
1440592470
The Aaron
Pro
API Scripter
Here is the original forum post for TokenLock: &nbsp;<a href="https://app.roll20.net/forum/post/1033747/script-tokenlock-allows-gms-to-selectively-prevent-players-from-moving-their-tokens" rel="nofollow">https://app.roll20.net/forum/post/1033747/script-tokenlock-allows-gms-to-selectively-prevent-players-from-moving-their-tokens</a>
1440592726
The Aaron
Roll20 Production Team
API Scripter
I think Mark's suggestion about using shift-Z is a good one. &nbsp; Popping up an image on their screen will immediately stop them from moving anything. &nbsp;The image could even be a bit stop sign with the added text "Listen to your GM, he's going to lay down the awesome!" or the like. And definitely, talk to your players. &nbsp;Tell them when they see that image to leave it up while you describe the situation, or at the very least to expect it and stop moving their tokens until you've said your piece.&nbsp;
I started throwing in a few extra traps, after one of them took a magical boot to the nuts, another had 3 bolts shot into their chest, and the other walked over a tripwire and a glyph spell exploded, they started getting more cautious