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Introduction to the Adventurer's League Club.

Welcome! Those who remember me knows that I promised an adventurers league club, and to a small extent. I delivered it. It never reached a size to be say "Self-sufficient" and fizzled out and died. Sad I know. :( However! I find that I have now more free time!! So this is the general gist of it. If you have ever played Pathfinder Society, or the previous Living forgotten realms by other players and DMs, you know what this basically is mean't to be.  What is the D&D Adventurer’s League Club? The purpose of this club right now is to bring together players online to join in on Adventure Leagues or gather Roll20 members to a succient place. The intention currently is to follow the Adventure Leagues rules as close as possible while allowing more room for customization and accessibility for new players and custom content. I have had a lot of interest from players who would like to play and get along with this idea but not enough DMs. To just maybe have a lobby where all the 5E players can gather and look for games from other DMs etc. I'm going to quote here the D&D site for what Adventurers League is. "The D&D Adventurers League is an ongoing official organized play campaign for Dungeons & Dragons. It uses the fifth edition of the Dungeons & Dragons rules, and features the Forgotten Realms setting. You can play D&D Adventurers League games at any place that features adventures bearing the D&D Adventurers League logo. You can create a character and bring that character to games anywhere D&D Adventurers League is supported." This is the general gist of what D&D Adventurers League is however I have found that online games/play is generally very scattered across the net. I would like to aim for bringing players from all over the world to play together, make finding games easier, and making time-zones more accessible. i do feel however personally that the Adventurers League rules can be a bit too restricting on custom content and I am quite lax with it in my games personally. I do warn however that you lose AL rights if you decide to play with anything custom. A supplement guide has been attached this to for players to read at their leisure. it basically includes a guide to making characters in Roll20, the general setting it is in, Forgotten Realms, and lore. Preferably for the sake of simplifying things. I will set the main starting and meeting point within a Tavern in Baldurs Gate near the Low-Lantern called the War-Like Barrel . A place considered to be a Nexus for adventurers to meet and join up, where people go to ask for help when the city guards or flaming fist turn them away. Adventures can take place from here or far away in the region of the Sword Coast. Link to the Supplement guide. Players Supplement V1.2
YAY
Woo!
Woohoo!