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The Rules

Chatroom Rules Be Civil please. No insulting others. Thank you. Character Creation Rules Character Creation Rules Character Creation Checklist 1. Point buy is allowed, standard array may be taken. ( Link to a Point-buy builder ) 2. There can be no monster races since well, its Baldurs Gate. They will murder you. 3. All races and spells from elemental evil are allowed but blatantly non humanoid looking monster races are not allowed EG ( Aarakocra, Minotaur ) or Warforged. Shifters and Changlings allowed. 4.You may take any alignment however for evil alignments you may only take Lawful Evil. You should include within your code of conduct for Lawful Evil something along the lines of "No murdering team-PCs or Murder-hoboing for no legitimate reasoning beyond I want too." 5. If you start with a race which is generally frowned upon unfavorably by the people of Baldurs Gate. Creatures who are from unfavorable races may be frowned upon by NPCs (AKA DMs are within right to RP NPCs to be distrustful of your Tieflings and Drows etc) 6. Starting gold is averages for class or background gear/gold Average Starting Gold : monk: 12.5 gp barbarian or druid: 50 gp sorcerer: 75 gp rogue, warlock or wizard: 100 gp Bard, cleric, fighter, paladin or ranger: 125 gp Level Advancement rules HP: half of hit die+1 + con mod. Hardcore CreationYou may take stats drop rolls and hp. You will not gain any benefit for this outside of your own flavor and desire. At most in future, you might get extra consideration. Sharing No item sharing or gold giving. Items can be shared for temporary usage in-game of course. Level Advancement rules HP: half of hit die+1 + con mod To be updated in future.
Homebrew Rules Death Rules 3 fails just removes you from combat as a deep unconscious state. You die if you are put into dire circumstances such as an acid pit or a dragons stomach etc (This one is at DMs discretion) Two-Weapon Fighting The duel wielder feat allows your offhand attack to not be a bonus action anymore. As well as two weapon fighting feats. Sharpshooter feats per the RAW rules you cannot use throwing weapons in conjunction with this feat. However there is almost no benefiting feats for throwing weapons either. So I have allowed the Sharpshooter feat to include throwing weapons. Homebrew Blacksmithing Rules Masterwork weapons and weapon options So, its obviously understood that there is a level of item that isn't represented anymore in the DMG, that being masterwork items: Weapons, Armor, and tools of such superior craftsmanship that they seem very nearly magical in their properties. These are items that the players can purchase, that can be highly specialized, and provide mechanical bonuses that, while still not as strictly good as a +1 weapon, are significant or change the way the weapon works in some fashion. This is a very early rough draft, and any feedback is highly appreciated. Masterwork - All Masterwork weapons have the 'Masterwork' property. This allows the wielder to reroll 1s on any damage roll made with the weapon. The cost is that of the weapon +100 Gold. Additionally, depending on the skill of the given smith, Other properties may be added to the weapon. These are listed below Options Blade There are a number of way in which a master smith may effect the abilities of a given blade, from clever hardening techniques and creative gooving schemes, to mixing exotic materials into the steel. As a rule, a given blade may only have one damage type, and may not have abilities that contradict each other (Alloyed and Leadend, for example). As well, unlike other options on this list, Options on a blade may only be added at creation, and may not be changed later on. - Alloyed: +500 gold, May only be placed on a weapon that does not have the Heavy property. Weapon gains the finesse property. - Leadend: +500 gold. Weapon gains the heavy property, loses the finesse or light property if it had it before, and deals an additional die of damage on a critical - Blunted: no change to cost. Damage type changes to bludgeoning - Bladed: no change to cost. Damage type changes to slashing - Pointed: No change to cost. Damage type changes to piercing. - Weighted: +100 Gold, may only be placed on light weapons that my be thrown. Deals +1 damage on attacks when thrown. - Tempered: +200 Gold. Weapon has resistance to B/S/P damage from non-magical weapons Haft/handle A master smith can carefully adjust the heft and feel of a weapon, increasing it's maneuverability and useability without sacrificing its power. A given weapon may only have one type of Haft or handle. - balanced: +500 Gold, May only be placed on a two handed/heavy weapon. Weapon gains the versatile property. Damage die is 1 step down, e.g. 2d6/1d12 -> 1d10, 1d10 -> 1d8. - Elongated: +500 Gold. The Weapon loses the Light or Versatile properties if it had either, and gains the Two Handed property. Weapon's reach increases by 5 ft. If this increases weapon reach to 15ft. or longer, you have disadvantage on attacks within 5ft. If the weapon was Versatile beforehand, It now only uses the larger damage die. - Double-headed: +500 gold and the cost of the second weapon, may only be added to 1 handed, non heavy weapons. Weapon gains the two-handed property, and loses the versatile property if it had it before. Weapon gains a second end that functions as another weapon of the same catagory. The wielder may treat both weapons as if they had the light property for the purposes of two weapon fighting. Guard A properly designed guard is not only beautiful, but functional as well. Smiths have been known to spend years perfecting just this one aspect of weaponmaking. A weapon may ony have one type of guard. - Basket: +500 Gold. Weapon grants +1 AC when taking the Dodge action. - Toothed: +500 gold. Wielder gains advantage when attempting to disarm an opponents weapon
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I'm in!
Depending on time and days for the game Im in for sure
Ah welcome! Faster than I imagined. The join links up above. Some blank sheets are prepared inside to be filled. 
Yea, you pretty much know I'm here now.
Impressive homebrewed rules...!
Thank you! I stole them all! :P
I c. XD
can we be goliaths ?
yes