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Bluebooking/Party Planning

Guys,  I'm forming this topic thread after being inspired by our detailed discussion about our goals for session 12. I think we need a section other than the Session Log/XP/Art topic threads to work on this. So in regards to our ship, I was re-reading Knight Hawks and learned that I'm very close to qualifying for  the Engineer skill set. I only need Technician 4 (done!) and Robotics 2 (I've already purchased lvl 1). So that might aid us in getting the ship off the group. I know Yaz wants to race and Scott mentioned some plot threads to pick up. But what other things may we have not followed up on? Plus, we should figure out in more detail what we're doing with the base.  The more details we work out in between games the more we'll get out of the 3 hours we've got together.
Actually, read the Knight Hawks house rules.  Now, it's much easier to get spacer skills.
when all else fails, read the directions....
Ok, I'm not clear. Does that mean we can buy Space Skills immediately? It looks like I could have Engineer at level 2 right now if I have the points.  And here's the closest ship I could find. A Size 2 hull is really small. I don't know if we can fit the entire team in at once. If this works, I can start working on a map and a sketch...
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Some thoughts, the engine arrangement is very odd as we have a chemical and an ion So i was thinking along the line as something like the picture above. A core ion rocket that actually heat air and propellent to provide thrust in the atomsphere for take off and to provide a short dash boost. From Scott description the craft is a kind of small boarding craft, design to deliver a team of boarder to an unsuspecting craft, From the history of the outer reach, it was once a collection of small nation states, very likely attacking and raiding each other shipping. These craft , let called them H arpago or Corvus, after the old roman boarding bridge. would lift off to intercept a ship bound for orbit. It uses it chemical engine to escape the atmosphere and then engage the ion engine in unison to get an short 2 ADF dash to get in range to fire it grapple. The craft would have 3 stories. one where the pilot and co pilot ( also gunner for the grapple) a second story that contain 4 space armor marines, sitting around a central column facing outward that would deploy as soon as the grapple attract. This section is also the ship air lock with a hatch to the cockpit above and the machine space below. the bottom story is the machinery space, with a fuel tank that use hydrogen ( which is a rocket fuel and source for ion for the ion engine.) it not a comfortable arrangement, it design as a short range raiding vessel. Modern use would be to transfer elite commando from one point of the planet to the other location on the farside. To small for actual weapons, numbers and reflective hull will allow a  squadron of 4 to 5 craft to attack an unarmed or lightly armed freighter, or it would deploy after a larger attack craft has disable the target. Not design for travel to another system as the atmosphere wouldn't last that long 
Eusyl, impressed with Joseph's non-violence stance (despite being from a military family), would like to work on a special ammo for needlers for him. Hyper thin needle that would penetrate a skein suit or be fast enough to overcome an inertial field. In game terms, it would do no actual damage, only have to normal chance to knock out per the original rules. Is this the sort of thing that it would be kosher to work on?
but we have sonic and electro stunner for that..
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how it got to where it is today. Note the craft would be a little wider. change the arrangement, the inner engine is the chemical, the outer ring is ion engine...oneshot grapple in the nose.
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proposed lay out - Corvus class Boarding Shuttle - Ship name Tiger Claw ( yes a Neon Tyger needs a claw)
another possible design
Cool designs you've found.  Yes, normally an hull-size 2 ship only needs one engine, and there are no official rules that I've found to give it two. Regardless, I thought a small ship with surface and ion capabilities would be neat.  So, I played with the rules a little - it costs more, but it has two alternative modes of acceleration. As I imagined it, ion engines don't really need a nozzle at all - it's just a particle accelerator.  The critical factor is the length of the acceleration track.  On the other hand, big engines fits with the pictures of ion engines in the books, but most of them are type Bs or Cs.  Regardless, I'm not going to worry about it too much. Regarding spacer skills - yes, you could start buying them now.  Although the entry requirements are lower, the high-level requirements are about the same.
For the base, can we get the floor plan posted to the external journal?
this may be even better as the wide and lenght would be in the correct ratio.  We can see the top cock pit, the middle for passengers and the bottom engine /machine space
I like the last design best (other than the one I found) but they all seem designed for taking off in a classic NASA style instead of like a plane which makes more sense for a craft designed for atmospheric shuttle.  Also, the reason for the needler is the ranges on the stunners are very short.  Now to the thing that I envisioned with this thread; discussing plot possibilities.  1) Gangs of enterprising individuals, including R'Qeezk have been hunting down quill bats for the bounty Several quill bats have been caught and when dissected were found to be carrying a simple tracking chip Eusyl would like to follow up on this, especially if it's tied to the Sathar (her dad fought in the wars so she's got a strong connection). It'd be cool if we could uncover a Sathar agent and good for business (publicity and goodwill). 2) Missing Styrigi Teeth This got lost in the shuffle but now that our more "tick-tock" issues have been resolved we might want to revisist this. Especially with all the "King Andew is sick" rumors. 3) There's a 100k dead-or-alive bounty put up for a mysterious person of unknown race named "Dack" I missed this in the wanted ads. We probably won't get paid that 100k but it's weird enough to follow up on. Could lead to other things. 4) A supersonic transport crashed yesterday shortly before landing at NewPort, no survivors Maybe we can satisfy Balta'Sax's bad-boy instincts and see if we can get in on raiding it... 5) While you were gone to Fool's Gulch, a set of bombs knocked out all the monorails for several hours This might be for the cops but we should keep an eye on developments. 6) Most of the want-ads are just trying to prove that there is nobody on Outer Reach that can fill the position. Our support team has many open positions for a friendly roboticist. Humans only. Come with familiarity with task! If Kyle's willing to apply, we might be able to confirm or dispel this rumor.  7) Mr Beadle got in a big verbal fight with Vulu (formerly friends), but now neither one will talk about it. The crashed vehicle two days ago was looted by a bunch of Yazirians and Mr. Beadle apparently took a picture. Yaz brought this up previously, do we need to deal with Beadle? 8)  The police are looking for someone named "Mr. Jones" - probably a human. This came up last section but just wanted to include it.
I'd be happy to apply my skills. It could lead to some fun.
1) humm, the bounty were to low to make a profit off it, but a tracking device does mean there is a Sathar Cell on the planet, this could net us an award from Alice... 2) see 7 3) award sound nice, but we have no idea who this being is, it may require asking Mr Beadle. 4) sick, but why did the shuttle crash? Maybe the shuttle line may want to hire investigators to insure the safety of their line.. Potential job. 5) The Minotaur and his rebel band. This is a problem. it Political and i donot  get caught in the middle of a possible civil war.  6) go for it Kyle   7) except for the Mr Beadle and Vulu part, that was us that looted the crash Vehicle, and we took the picture. Now that was part of the robbery at the storage place. We know who was behind it, the same mercs that grab Alice's niece. Their handler (Plus one of the merc's)  was given over to Alice's people.  We can go back to this as we did grab their computer. Maybe we can check with Alice's man servant, they may want us to handle this group of dirty trick merc's, they are pretty bold doing jobs against the royal family. This also cover the teeth issue, which may just be due to Alice's brother being behind the whole thing, he a sick bastard who like crippling people and knocking out teeth, if he still prowling the poorer parts of the dome we may want to take him out. Questioning him could wrap up the whole matter, but we need to be prepare to hand him over to the rebels in order to get him out of the way. 8) we are already on it.. also, As a wrap to the student kidnapping, we did get the names of individuals saleing the information to the Blue Boys, we can see about shaking them down for a fee so we don't let their names get out, it may not be illegal but they maynot want the families or individual taking revenge. Maybe 10,,000 a piece.. we can start with one little creepy Yazirian who computer basically highlight his involvement.  As for the shuttle, remember it a space craft design for boarding other space craft. All SF space craft ascend like elevators to reach space. (As per KH expansion rules) All SF space craft tend to be vertical. I was also looking to resolve the fact that ion engines have to be mounted on a pylon or struct to get them away from the hull. in this case the struct do that, the ion engine is mounted in a manner that allow it to be away from the hull and the ship can still land.
I've added a screenshot of the "Lair" to the external journal.
I like Edwin's thinking on #4 - why worry about the what when we can make more credits on the why? That may become our specialty - the cops and other mercs can get to the symptom and address the incident, we can become the group you bring in for the bigger question - the why. This takes longer and during that time we can have multiple jobs going, all paying a retainer fee. Even when it looks like we arent working on something, we would be working something - just no one would know what that is. Having multiple open retainers is much more lucrative than having 1 task we get paid for when done. That's why all the lawyers try to get to establishing retainers, they are always getting paid no matter what.
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Well, I'm not gonna lie; this has been incredibly frustrating. I feel like we're a car stuck in mud; wheels spinning furiously and going nowhere.  I'm gonna give some thoughts and suggestions and then take a step back. As this thread can show, I've been trying very hard to help make progress and it's just not happening.  Firstly, if Kyle wants to keep going to the job, that's cool but it was an incredible waste of in-game time for something that went nowhere. We've dismissed the rumor, got paid nothing (except him). Why are we escorting Kyle anyway? Is he the president? Noone's attacked any of us and we have an actual bounty on our heads.  This was my suggestion, and it went nowhere: I own that and apologize. Thanks to some bad rolls, we're now the equivalent of a photo on a bar with the note, "don't serve" at Pan-Gal so that part of that investigation is closed. We can't get access to records, we can't make any connections between the victims; was this even a crime? We know it was Tordanium but so what? We don't have the resources to track the signature.  The only thing I'd suggest is tracking the number that the original text was sent from but both Pan-Gal and the police have better resources so likely they'd track these guys before we will. The only good thing about the Dack situation is that our camera-computer setup won't take up a lot of in-session time. At this rate, somebody else is claiming the bounty.  By the time we get back to the Quill Bat situation, any evidence of the initial planting will be gone and either the situation will have resolved itself or spun out of control such that our group would have no hope of containing it. It will be a task for the government. If we try to find the errant Stryigi, we're in a catch-22; we hand him over to COCK, er KOC, then they kill him and Joseph won't stand for that. We give him back to the family and it's swept under the rug and we're likely arrested for harrassment for our trouble. Why are the teeth missing? Who the f-- knows cuz I don't. The last two paragraphs of the last post didn't load. So to continue: The last thing I'm gonna do, I'll post here so we don't waste in-game time on what's likely another goose chase. Eusyl will forge a government inspection flimsy and a work order from a prominent repair firm. She goes to to the building where the Syndicate is and if there is a camera facing the front door outside, she downloads the video into her 'Com. If not, she goes to the lobby, does the same with any camera there, showing the work order if anyone bothers her. LIke I said, I'm gonna fade into the background going forward. Any suggestions, be my guest.
I realize the early steps on certain plot-hooks can be frustrating.  I'm really interested in how you're approaching some of the obstacles in front of you. As the referee, it's painful for me too.  For example, in one of my favorite plot-hooks, the party has made some false assumptions and so the plot is pretty much stuck.  That happens- but it means I'll never get to unfold that book for you without poking you with some sort of deus-ex-machina method. On the other hand, you completely rolled over and beat one of plot-hooks last night before it really got moving.  It hand't even hit the rumor page yet, because the "lung plague virus" never really got a chance to get started.  You're going to get a chunk of XP for that because you stopped thousands of deaths before anyone was even in danger.  There will still be deaths, but the public is now aware, so it will be much more contained.
Of course I'm the President. Off with his head!  Where's my latte? If I don't have some space-whale sushi in 5 minutes, there's going to be trouble. NO, I *don't* care if they're endangered! Yea, AG, it has been rough. I am going to drop the job, since it was mostly an investigative task. Since they're not feeding the workers to the Vruskian young or something, no sense in staying. When we're stuck in a situation where the dice disagree, a couple of "brick to the head" finds would definitely help the 20 minute "WTH do we do now" conversations. A call from Beadle saying something like, "You guys have been good customers, I know you're looking into XXXXX, here's a freebie." <I know who sold the explosives to whomever blew up PanGal, but I don't know who did it.> yada yada. I really liked Yaz's idea of playing gangbusters. I'm sure that with a little guile, we could get some wars started and we just clean up. I'm sure that James would like that...he could loot the bodies. Heck, we could raid the headquarters of the defeated and be set for life. Get the ship fixed and tell Styrigia to get bent. My 2 cents.
Alexander G. said: Well, I'm not gonna lie; this has been incredibly frustrating. I feel like we're a car stuck in mud; wheels spinning furiously and going nowhere.  I'm gonna give some thoughts and suggestions and then take a step back. As this thread can show, I've been trying very hard to help make progress and it's just not happening.  Firstly, if Kyle wants to keep going to the job, that's cool but it was an incredible waste of in-game time for something that went nowhere. We've dismissed the rumor, got paid nothing (except him). Why are we escorting Kyle anyway? Is he the president? Noone's attacked any of us and we have an actual bounty on our heads.  Escorting of Kyle because we are not sure if it really safe, plus it never a good thing to split the party force in number, and we never know what we will meet on the trams as the plaque carrier encounter show us. This was my suggestion, and it went nowhere: I own that and apologize. Thanks to some bad rolls, we're now the equivalent of a photo on a bar with the note, "don't serve" at Pan-Gal so that part of that investigation is closed. We can't get access to records, we can't make any connections between the victims; was this even a crime? We know it was Tordanium but so what? We don't have the resources to track the signature.  The only thing I'd suggest is tracking the number that the original text was sent from but both Pan-Gal and the police have better resources so likely they'd track these guys before we will. The only good thing about the Dack situation is that our camera-computer setup won't take up a lot of in-session time. At this rate, somebody else is claiming the bounty.  -Even Mike Hammer and Colombo have an off night, The Pan G. Bombing may still lead to something, first the cleaning people. That implies that some one on the inside had to setup their entry, if our computer guy couldn't do it, then it a good bet it was set up. us nosing around may just get them to act as did initial investigation into the kidnapping. Sometime failure leads to victory. Dack may pay off, the fact that it lead us to the remote camera tactic may have some big pay off in the future. First defense of the base, we may want to setup camera in the adjacent area around the base as future warning against attacks. Is it possible scott to get a map of the neighbor. By the time we get back to the Quill Bat situation, any evidence of the initial planting will be gone and either the situation will have resolved itself or spun out of control such that our group would have no hope of containing it. It will be a task for the government. Sorry about this, if you can come up with a plan of action on the Quill bat matter we can pursue it next session If we try to find the errant Stryigi, we're in a catch-22; we hand him over to COCK, er KOC, then they kill him and Joseph won't stand for that. We give him back to the family and it's swept under the rug and we're likely arrested for harrassment for our trouble. Why are the teeth missing? Who the f-- knows cuz I don't. - We agree to back off on this, but this bring up an interesting matter. Who was the lady with the body guards, could this be a possible love interest of the errant Stryigi trying to save him from himself ? is it connected.  The teeth are missing because the bastard likes knocking out teeth, maybe the lady had them replaced ? What i like to do after checking into the bat issue is check if there is a Stryigi gossip magazine or paper that keep track of the life's of the Royal family and see if there are any love interests that may be a match.. The last two paragraphs of the last post didn't load. So to continue: The last thing I'm gonna do, I'll post here so we don't waste in-game time on what's likely another goose chase. Eusyl will forge a government inspection flimsy and a work order from a prominent repair firm. She goes to to the building where the Syndicate is and if there is a camera facing the front door outside, she downloads the video into her 'Com. If not, she goes to the lobby, does the same with any camera there, showing the work order if anyone bothers her. Or you can use to this check out the security, we could raid their office ( at least this time we will have the tech skills of Yaz and Eusyl to get us in.) I not happy waiting on them to refund the bounty and the fact that they are middle men in what could be a wide range of hits on innocent people who only crime was that got on some one shit list kind of rub Robworth the wrong way. Getting their computer files could also get us information that could be use to buy us leverage with the right people or even solve some crimes.  LIke I said, I'm gonna fade into the background going forward. Any suggestions, be my guest.
Pete W. said: Of course I'm the President. Off with his head!  Where's my latte? If I don't have some space-whale sushi in 5 minutes, there's going to be trouble. NO, I *don't* care if they're endangered! Yea, AG, it has been rough. I am going to drop the job, since it was mostly an investigative task. Since they're not feeding the workers to the Vruskian young or something, no sense in staying. When we're stuck in a situation where the dice disagree, a couple of "brick to the head" finds would definitely help the 20 minute "WTH do we do now" conversations. A call from Beadle saying something like, "You guys have been good customers, I know you're looking into XXXXX, here's a freebie." <I know who sold the explosives to whomever blew up PanGal, but I don't know who did it.> yada yada. I really liked Yaz's idea of playing gangbusters. I'm sure that with a little guile, we could get some wars started and we just clean up. I'm sure that James would like that...he could loot the bodies. Heck, we could raid the headquarters of the defeated and be set for life. Get the ship fixed and tell Styrigia to get bent. My 2 cents. T he new gang is a problem, one that should be nip in the Bud. One possible solution, is find out who selling them their drugs and slip something into their next order. Not sure how Joseph would take to us poisoning them. We need to gather intel, learn their weakness and strength. Possible allies and enemies. The Blue Boy mistake was them overreaching by kidnapping of the student and starting a war with the Valkyries, we need to wait till they overreach themselves.   
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Ah, that came off much whinier than it was in my head last night. Good points. And I should point out, while I'm feeling stymied, I don't blame the Universe (i.e. Scott) or the team. As a GM myself, a scenario set up can have 3-4 possible solutions and the group doesn't do any of them. I've led people onto goose chases. The frustration is with myself and my ideas. And it's one thing to have an off night, it's another to seem to go nowhere for 2-3 sessions. We have a limited amount of game time and I want it to count.  However, I hadn't considered some of the leads we got (the cleaning people) though they didn't seem like 'gold' in the moment. And that disease resolution was surprising The best possible solution is what's happening, people are talking about what's happening and suggesting stuff. I'll get out of the funk by the weekend and piggyback some ideas off of the stuff that's been mentioned. Plus, the art.
more on the starship we found, actually found one of the plane in flight
I'm actually gonna the last version you showed us. This one looks a bit too small even for a size 2 ship.
 thinking more like this
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Alex/ Scot, just check KH and our ship is too small for a grapple.. Min size is hull 5, instead I a purpose a new ship weapon, the extended board dock (Corvus). Equipped with magnetic clamps. the dock extends to clamp on the ship to be board hull, it then pulls the ship close to the targeted craft, with the boarding crew can cut thru the hull with laser power torch ( Some advance model have build in torches) , thus giving the ship it name Corvus after the Roman boarding plank.  the procedure are the same for grapple lines but first the pilot of must make piloting roll a successful  and additional 5 turns to the conditions under approaching a ship are needed before ship is within range.  Cost 10,000 credit ( 20,000 with build in laser torch) MHS 2 plus ship min MR of 4. 
Edwin, I think you just got it right. The boarding plank makes much more sense, from the game mechanic, it seems to be fair. I never understood the purpose of just grappling a ship that was bigger than you - sort of like harpooning Moby Dick on a little row boat - you will lose. This takes advantage of the small size to deliver a boarding action. Still dangerous, however it has a better chance of success. Looking at the design of the ships above, where would the corvus go? 
On overall game and points Alex raised -  1. I still think there is something we can do with the Pan-Gala folks. The reason I was trying to get into the computer was to figure out who the cleaning folks were. The options: We can keep pushing our luck with Pan-Gal and see if we can identify the cleaning folks. If the cleaning folks are Pan-Gal employees, than that would point to a much bigger conspiracy and I would suggest we back out and provide what details we have to the KOS (?) and let them find a way to prove they did it themselves. If it leads to a rival company, then let both of the parties know as it clears one and gives the other more ammunition to fight of a hostile competitor. We can find a different way to learn who the cleaning folks were - someone saw them and maybe someone can recognize some features or give some details that can be used for facial recognition. If those folks that saw the cleaning crew turn up missing, well there was only one party that knew we knew about them, and that is Pan-Gal - so that could be significant in itself. The other option is follow the money. It seems to be associated with money, so are there any investigations that are starting, is the Royal family able to give any insight into unknown investigations that may be going on? If so, would they be interested in what we have learned so far, granted not much, but we have names, we have location, we have probable point of entry, and a theme. 2. The disease - while we may have helped prevent many more from dying, there will still be many deaths. Something this "new" doesnt just show up. I'm not the environmentalist in character, but I expect someone in the group would have this itching feeling that something isnt right. Why are folks that have this virus seem to be driven to engage and spread the disease? It would be interesting to find out if the virus also impacts neural pathways that drive a need for closeness, or inhibit a sense of personal space, etc.? If so, would this be by design? Is there a molecular signature that can be discerned? 3. We need to get clear on our goals. Yaz may want off the planet, but he doesnt want to leave it to be a beggar somewhere else or have to fight to recapture any little living he may have carved out in Styrigia. With that in mind, Yaz still thinks that we should build a company here that can have legit business somewhere else. A delivery company is one way to start. Right now we are a PI company, fixing other peoples problems - that will not be intergalactic and PI's dont have a long lifespan, especially in this place. Bounty is at 100STG, eventually we will piss of the kind of folks that will put a 100K STG bounty and then we are dead. We are also building a community center it seems, I like the idea because of the hardships Yaz went through, however that is limited in scope and vision and wont get us off this planet in style. Yaz is a driver and he knows that goods always need to be delivered to all kinds of places - that to Yaz makes the most sense if we want to build something that gets us off planet gives us credentials wherever we go. The way Yaz sees it, everything we are doing know is to get to the point where we can have enough capital to start a solid transport company. 4. Gangbuster - I'm not saying that we should go and destroy gangs we dont like. However, I'm thinking more about long term play - if we want a legit business based in this sector we live in, then we need to make sure folks dont feel threaten coming to us. Keeping the wrong crowd out while we build something would be the best way to ensure we have the foundation we need to move forward. Gangs that understand business, we can work with. Gangs that look to destroy themselves or those around them, they need to go away - one way or another. So Screechers, Valkyries, etc. seem to have either bigger plans or a need to protect in mind - we can work with them. Eventually we move our operation to a better place, leave the current building as a community center the Valkyries can run for the locals, do something good, so that instead of tearing down we are building up - that will win the people over to our side and we need all the help and support we can get. It's Corporate Altruism - do good to win bigger.
1. I wonder if this is associated with the Streel robbery? it was an indirect computer hack, maybe a bank transfer, who would be the best suspicious but a brunch of accountants, maybe it was payback? maybe we can check with the regular cleaning crew, maybe they saw something. Also Streel had that band of black ops mercs, the same ones responsible for the kidnapping, could they be involved.  2. Yes i agree, maybe Joseph can do further analysis to insure that this was not a tailor virus. 3. Eventually leaving Styrigia is the goal, first we have to fix the ship, payoff the loans ( having bounties hunters chasing us around the frontier is not a pleasant thing). We can relocate the company at a later date, change our operation if we get a bigger ship. 4. Gang bustering is okay if the gang is a problem, some gangs are nothing more that a group of people that  gt together for common protection, but they do go bad like the Blue Boys when they forget there place in the universe, The Screechers are feeling their oats and may need some one to show them their place, but direct confrontation is not the way, maybe guiding the situation where they and the new gang moving into the level have a run in. We have several team member who can pass for Screechers so they can be part of a plan to have both gangs come to lager head. The BlueBoys leaved a vacuum, and a conflict between the two gangs, could keep them busy with each other and leave the rest of the neighborhood alone. 
Edwin, I dont have a problem with the Screechers at this time and they have noted a willingness to work with us for payment. I was thinking of the Wind, or what ever their name is. Gangs that exist just for the purpose of mayhem or destruction are bad for business and as such we should do something about it. Again, playing PI is more adventurous than delivery boy, however it is not a long term plan. I also go back to getting off the planet is not an end goal - the goal of getting off the planet should be the side benefit of something bigger. If we have gotten into a position where we can 1. get the ship fixed, 2. pay off the loans, and 3. have nothing hanging over our heads - then we are in good enough position to be big fish in a small pond - why change it? My goal as a player and what Yaz would want is to be a big fish in a big ocean, why dream if it's not to dream HUGE. Transportation provides a sound basis for getting off world and like most companies it starts small with a plan for expansion and grandness. The overall plan Yaz would offer is: Set-up our headquarters - a central location that provides opportunities for those down on their luck and gives the company legitimacy. I like this headquarters serving multiple purposes - so the community center is our company giving back to the community - that is how we stay alive and win the trust of the community. Establish delivery routes that we can secure and as such guarantee delivery within this city. Our connection to the Royal family can be helpful in this. The Screechers can also be a resource in this endeavor, as can the Valkyries.  Build on delivery routes and increase capacity - move on to bigger and bigger transportation vehicles. Delivery can also be Uber like services or straight cab services, added benefit of protection provided by our company. That is another point, deliver can lead into protective services associated with transportation - which keeps the flavor of PI work. As the company builds, establish corporate contracts with larger organizations that may want to use the services of 3rd party transports or wealthy families that want to outsource, i.e. not cover the full costs of hiring full time staff, for one off trips. (Big Fish in a Little Pond) Those contacts should lead to off world opportunities, the goal being establishing offices in key transport hubs. (moving to small fish in the big ocean) Build on what got us here (Med - Big fish in big ocean.) and, Bob is your uncle... I want that hover car, because it could be the start of a transportation business. Imagine what Yaz and Eusyl could do to that vehicle with the mind of safe transportation for an elite level of customer, when discretion is required. Remember that lady with a small force of mercs calling attention to herself?  I dont want to keep messing with people and companies that could hire mercs that will eventually knock us off. We are good, but everyone is vulnerable at some point - just ask the BB leaders, they werent pansies and yet found themselves out maneuvered and eventually dead. Well that is what me and Yaz would bring to the table - the group can revisit our goals, I just think we need to think bigger than just getting off the planet.
In preparation for Thursday, I don't remember getting exp totals from the last 2 sessions. What should our total be? Thanks =)
So I just saw that the Winds set up near us, Yaz would not be happy about that and will start looking into how to have them piss off the Screechers and have the Screechers eliminate them.
So wanted to throw out some threads we may want to follow up on in addition to the present stuff from last week: Mr Jones: The report is that he's found. Probably should still run the program. There's a prospector's land race on the 15th, but you have to register today -> ground vehicles only One for Yaz? Eusyl can rig up a vehicle if she rolls good again. Quillbats: Trail's getting cold but we could still maybe make some headway. Anything else I'm forgetting?
Hi, So I wont be able to game tonight (most likely), sorry to miss the game. A few notes however: 1. Yaz would want to race, he always wants to race - and with me being out today, that may be a be a good excuse to be out of the action for a bit. 2. Run the program and keep running it - I think there may be other opportunities with running this program and maybe starting to execute this through out the city - maybe work something out with Dr.I - Purpose: Information, who is seeing who, who is messing with who, who is buying, who is selling, etc. That could come in handy later. Information is never a bad investment. 3. Yaz still wants to find a way to get the Screechers and Wind in a gang battle and then offer our services to the Screechers to help them with the Wind - two fold win: We get rid of the Wind and maybe get paid in the process. 4. I still think that Joseph should do some follow-up on the SD Virus and see if it was bio engineered for massive outbreak potential. That alone may be very helpful and if it doesn't net us credits, it would at least increase Joseph's reputation in the city. Hopefully I can come in for the last hour, if not - good game fellas. CR
While as I write this, we're in the middle of our firefight against the Sathar agents, I wanted to go through the logs and see what threads we may have dropped throughout the campaign plus thoughts on recent developments. Hopefully we're wrapping up a big story point with the Quillbats so we shortly will have to decide what we focus on next.  More recent stuff: "He shows him the picture of the person Nilo was trying to meet...Butler reveals that the man is not native; called Rock Haggard." Just want to make sure we don't forget this guy. He should be tied to the ancient chip and definitely a strong thread in that plotline. Remember to get the Human Graffitti translated. Somebody said we should talk to the Blue Boys about something but I cant remember what; it didnt make it into the log. Its a good excuse for us to locate that BB wannabe who put the hit on us.  The Winds are acting kinda wimpy...we'll need to investigate further to see what the deal is. Plus find out who Dave is. "It's Dave, man, I got the stuff. "Dave's not here!" The Liner; maybe we can find some of those pirates again on break again and Telol them for info. Earlier Stuff: The old guy on the train... Since our rep has appeared to have risen (especially once this battle's over) we may be more on his radar and he won't be as dismissive of our offer of service now. From Session 13:  5k stryigi will come from Blueboy cyberware in one ten day:  Did we get this? Has it been a ten day yet? This would be a good source for starting our ship repair budget. " Rodworth borrow 400 credit from Kyle and Joseph and gets a antishock implants " Did he ever pay them back? Andrew Styrigi and restart investigation in to the missing teeth/kidnapping I'm sure there's more but that's what I could think of from reading the logs. 
The talk to Blue Boys had to do with Mr just a head Dax..Said who ever did their Cyber ware would be able to give him a robot body. As for our little buyer of assassin, we definitely need to find him and show him the errors of his ways. I just got a weird idea? Could Dax and mr Goon be the same guy? did Dax have a contact with Blue Boys? The wind, well they are not wimpy but keeping a low profile, as they are selling drugs and making money... We may just mention our visit to Screecher and let them know of the mountain of cash and low security that the winds have at that location. "The Liner; maybe we can find some of those pirates again on break again and Telol them for info." Wow we tweeted the lions tail and got to live, you want to go back for a seconds.. Why not  
I like the idea of letting the Screechers know about the Wind, as I have said all along - Yaz doesnt trust the junkies and he definitely shows a distinct hatred for them and would like to see them eliminated. He will support any decision that goes in that direction :) Sorry I missed last game, I was traveling again. I'll be there today.
BTW - Something to start working on is building up an information network - getting more communicators and increasing the number of "bums" that are working for us. Also increasing the network of video cameras that feed our computer. I dont expect we will be leaving this planet soon - not sure Yaz wants too, so it is better to ensure we have the place wired.