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GM Looking for Players/GURPS Twilight 2000/every other Saturday/4:00-7:00PM CST/Starting on 7/27

GURPS Twilight 2000 is set in the aftermath of World War III (the "Twilight War"). The premise is that the United States/NATO and the Soviet Union/Warsaw Pact have fought a lengthy conventional war, followed by a (limited) nuclear war with all its consequences. Characters in the game are survivors of the war. In 1995 a series of Sino-Soviet border conflicts expanded into general war between the Soviet Union and China. The Sino-Soviet war rapidly escalated from conventional warfare into exchanges of nuclear, chemical, and biological weapons. In 1996 a cabal of East German and West German military officers seek to reunify their country. Unified German forces stage a coup d'état against the Group of Soviet Forces in Germany. The US and NATO allies initially attempt to stay out of the war, but are quickly drawn into the European conflict. Between 1996 and 1997 a largely conventional war is fought between NATO and Warsaw Pact forces throughout Europe. There are limited exchanges of battlefield nuclear weapons, and chemical and biological weapons. During Thanksgiving 1997, the Soviet Union launches a surprise first strike against targets in the United States and Europe. The US and Great Britain launch retaliatory nuclear strikes against the Soviet Union. In the aftermath of the nuclear exchanges, both blocs struggle to recover from the damage. The war continues - despite increasing shortages of men, equipment, and fuel. In the United States there is a breach between the civilian government and the low-intensity civil war. By the summer of 2000, the European theater of operations had been fought to a near stalemate. In one final effort to break the deadlock and end the war NATO forces planned a summer offensive across Northern Poland and into the Baltics, but the offensive ground to a halt in the face of a Warsaw Pact counterattack. Several divisions & corps on each side were virtually eliminated. In the chaotic aftermath, supply lines are lost, high level command breaks down and armies in the European theater lose cohesion beyond the platoon unit. Some go “native’ and integrated with the militias of independent “free cities", others turned into gangs of marauding bandits and some small groups of surviving soldiers sought to find their way home. This is a conversion of the GDW's Twilight 2000 to the GURPS 3E system. I might entertain ideas of updating this to 4E eventually. This game will be run on alternating Saturdays starting on July 27th and will run from 4PM to 7:00 PM CST. We might run longer is need be. For those interested, links to character generation information will be provided on the campaign page. We will be running this on Skype or Google Hangouts. We will have a character generation meeting on Friday July 19 at 8:00 PM CST. Characters will be due no later than Friday, July 26th at 8:00 PM CST. On that date and time I will run a quick demo of the game and finalized characters in preparation for the game the next day. The game will start promptly on time and I will be available 30 minutes before game time to answer questions. If you are late, you may sit in and watch. If there you can be worked in, I will do so. I will not hold the game up for others because of a later player. This is not an unreasonable requirement. Yes it is a hobby and meant to be fun, but people are taking time out of their schedules to play. Not everyone has the same schedule and sometimes its hard to schedule time. In deference to those people, this rule will be enforced. If you have any questions let me know.
Ok I am at a total freakin loss. I made a post looking for a game of Twilight 2000 and got few hits. So I asked, "hey wtf am I doing wrong?" And people said, "Your not describing what your game is or being specific enough." So I go ahead and create a new thread with EVERYTHING in it. Date, time, progression, description of the game and do it all nice. What happens? I GET EVEN FEWER HITS AND NO FEEDBACK. Getting pretty discouraged with Roll20 in a hurry. 200,000 members? Yeah in a pigs eye. Maybe if you took into account those with multiple accounts and those who logged in one time and never came back. Active membership? That would be an interesting number indeed.
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So ... is it the system? The setting? The genre? The date or time? Why is this NOT getting traction with people. It is clear, concise and well organized. Information and help are provided. A demo is presented. Deadlines are in place with reasonable time tables. So why is no one interested in this game?
1374097077
Gauss
Forum Champion
Rpgman2013 , perhaps people are not interested in GURPS? Perhaps they already have their own games?  For games which have a smaller player base than the more popular games you need to give it time. Heck, Ive been advertising for weeks about Axis and Allies and I only got a few nibbles. Of those nibbles only one player is actually pushing to play.  The unfortunate truth: D&D (3.5 or 4e) and Pathfinder are extremely popular and finding players for other games is going to be difficult.  One of your earlier comments regarded the number of players in our membership. Regardless of the number of active members most of the active members have games already and are NOT looking for games.  My group(s) almost never frequent the Roll20 boards. I met them on Paizo's boards. Perhaps you can find a GURPS specific discussion board and then advertise your game there. (Note: please do not advertise on a competing VTT, that is bad form and we do not allow it here so do not do so on someone else's).  Finally, your initial post is a wall of text. While specificity is great (and suggested) there is also something to be said about giving details in the smallest space possible. Use bold to highlight keywords.  One last thing, PATIENCE. Impatience reflects badly on you and may turn people off.  - Gauss P.S. I have gotten more traction with an interest check over a specific time/date and content post. Find out those who would be interested in the game itself. Then discuss with them what style and content they would be interested in. Right now, your game advertisement is extremely specific on time/date, style, and content.
The setting and all sounds like fun, personally, I just don't want to add yet another RPG system to my list (IE, I don't want to learn GURPS, despite my understanding it's very similar to Palladium which I already know.).
Yep, I like the more realistic post-apocalyptic settings and I might be interested to join with a none-military character (or someone drafted into the military the end year). But the time might be an issue.
rpgman2013 said: So ... is it the system? The setting? The genre? The date or time? Why is this NOT getting traction with people. It is clear, concise and well organized. Information and help are provided. A demo is presented. Deadlines are in place with reasonable time tables. So why is no one interested in this game? Easy now... For me it's just a matter of time zones and availability.I'm a huge fan of GURPS, and your game looks very interesting, but it just can't work time wise. Your game will fill up, man. It's never been, in my experience here anyway, automatic that you're *poof* suddenly going to get a bunch of players instantly ready for your game. ESPEACIALLY a non-fantasy game like yours using a system that not a lot of people play that much anymore (despite it being a great system modeled by one of the geniuses of role playing). Best of luck!
Man, I would love to join a GURPS game because I just got into the system but that time doesn't work for me. I hope you get enough people though!
I changed it to 5PM CST. But if you cannot play from 4PM+ your not going to be able to play from 5:00+. I picked it at the end of a day on a Saturday figuring that would allow most people to get whatever family stuff they wanted done. Leaving the evening free.
I am not here to be Harsh but I have been in your shoes, so this is my advice. If you jump on me for it, You won't hear from me again. This is not meant in malice, it's just "I've been there" advice. Twilight was a popular game back in the day.  Not so much any more but real-world military veterans like myself love it.  One thing is, it is tough to just get a group together among strangers, plus the idea that this is a game designed in 1996, that is being played in 2013, as an alternate setting / dimension for earth in 2000.  plus it is online.  Plus it is GURPS, for a system that was it's own system that people Played AS Twilight:2000's system, not GURPS, And GURPS has moved on to 4th Edition. And the whole "WTF is the problem", no lie, is coming across like there is a problem with Drama, and if people see that Before the game, what will it be like when they are in the game. It is like dating. Present yourself, say hi, be polite, and talk. Be calm.  you will meet people, gamers, because people here are looking for games.   If you would for example post Pathfinder, looking for group, you'd get 10 players in three days.   I popped in here to leave this note, so there's interest, but hell run it as Twilight, not GURPS, and you'll get some people. I am on a facebook group of old school gamers, and Twilight is pretty popular, AS twilight, not GURPS Twilight. No offense to you, you are selling it as a GURPS Crossover, but that's another step away from Slide in to the chair break out the dice and play. This is why Pathfinder and D&D get so much following. Everyone has played one or the other, they know it, and know what the deal is. You are asking people to go to a separate campaign document and gen up a PC and convert it from Twilight in their head, because that's what they've played to GURPS, assuming you did the conversions yourself. It's an extra (and in some perceptions probably) unnecessary step.   Then you give a deadline, to be in this game nobody has played a lot for about 15 years. So your target market is veteran players. But you are not giving them the veteran break out my old character twilight 2k experience, they got to convert it. So, good luck with it. Twilight is a great setting. I ran it for years. I plan to run it here one day as Twilight.