Thank you, its a start. I'll try to analyze your suggestions and ask further questions as needed. I would like to get twenty different options. Or ten Here is my current list. 1. Riddles. (roll subtable) a.Object Riddle. (Where the riddle gives hints on how to operate an object in a way for a solution.) b.Map Riddle. (Where the riddle masks a location the party needs to go.) c.Pass Riddle (Where the riddle solution is a password of some kind.) 2. Pattern Recognition Puzzle (roll subtable) a. Look and say number sequence (See pattern, say pattern write out result of speech, repeat) b. (Color,shape, object) arrangement puzzle. 3. Math Puzzles (roll subtable) a. 4. Perception Conundrums (roll subtable) a. spot something that should be there. b. Perceive something that shouldn't be. 5. Shifting floor puzzle. 6. Cryptograms (roll subtable) a. Letter substitution @Mark I find the threads to be, not abstract enough for my needs. When I say Abstract I want to roll something like "Pattern recognition puzzle" And maybe if necessary some sub-tables. But basically so like, in my current need, if my players step on an elevator trap and get taken to a false level of the dungeon, they have to escape by reactivating the elevator trap. I can make a roll on the table to decide what kind of puzzle I should make to get the elevator reactivated. Then adapt and skin it it for the specific situation. Lets see @Gold I don't see how I could apply mazes as a puzzle. Maze like dungeons are already a staple. And Cereal Box style mazes I would not know how to use in a way that makes it a conundrum for the players. How do you adapt a look and say number sequence into a game? I normally like to avoid actually giving them a sheet of paper with the numbers. That makes it feel more like homework than a puzzle imo. So my math puzzles usually involve objects to make it seem more organic. Like say I wanted the players to put a certain number of colored stones into a basin. Red, blue and yellow stones. Near the empty basin was a nine other basins, in three separate rows. Each row would be filled with stones. Now I don't see how a look and say sequence could be sed with other objects unless I had each object represent a weight. hmm... Okay lets say I had a scale that I wanted a certain amount of weight placed on it and there were three kinds of stones, some 1,2 and 3 pound stones. And there were 9 pressure plates with stones on them, in three rows each one represented the number of each of the stones that I wanted placed on said scale. Lets say I wanted 6 one pound stones, 2 three pound stones and 3 two pound stones. So for the 1 pound stones I might start the pattern off two 3 pound stones on the first plate, a two pound stone then a three pound stone on the second and two one pound stones , a two pound stone and a three pound stone on the third. And following the pattern the fourth would have 3 one pound stones, two two pound stones and a three pound stone. Which would let the players know there should be three one pound stones. I guess the look and say can work I suppose. Is this kind of how you think it should be done? Can I get some examples of word games and vocabulary puzzles? And math puzzles? I think those all sound like they should be subtable type deals. I don't understand what you mean by phases of the moon.