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I am trying to make a random puzzle table

I can't find any random puzzle tables in any D&D books. So I need to make my own, the only problem is, I'm pretty terrible at thinking up everything in one sitting and instead usually have 'more stuff' trickle in my mind as weeks pass. So I am asking you to help list all the kinds of puzzles and brain teasers that exist, name and a short description of what they are. Keep it abstract please, the idea is to have a base to stimulate my imagination. Then I'll take all the suggestions and use them to create a ROLL20.NET random table in my ROLL20.NET campaign. Because without random tables I literally just sit and stare at my screen with a blank brain.
Google is your friend here :)&nbsp; Search "D&D Puzzles" <a href="https://www.reddit.com/r/DnD/comments/16n09p/good_" rel="nofollow">https://www.reddit.com/r/DnD/comments/16n09p/good_</a>... <a href="http://forum.rpg.net/showthread.php?560262-D-amp-D" rel="nofollow">http://forum.rpg.net/showthread.php?560262-D-amp-D</a>... etc. etc.\
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Gold
Forum Champion
Some of the types of puzzles I have used in my Roll20 games so far include, Mazes, Cornfield mazes, Minotaur labyrinth Riddles Look And Say Number Sequences (this is awesome, look it up on Wikipedia and YouTube) Word Games Vocabulary Math Games Combination Locks with Reels where the numbers are solved by little math games Find The Object In The Picture Find The Differences Between 2 Seemingly Matching Pictures Phases Of The Moon Find the keys and arrange keys to find solution visually (e.g. Dungeon Puzzles on Roll20 marketplace) Yeah. Our games are fun, and this is in D&D, believe it or not. We don't play puzzles that often but occasionally a Player-Challenge is fitting for a fantasy game scenario. Keeps the brains active. Be sure to search the Roll20 Marketplace for existing implementations of puzzles that have graphics and instructions for sale already made for Roll20, Floor Puzzles by Paul Camp <a href="https://marketplace.roll20.net/browse/set/625/floo" rel="nofollow">https://marketplace.roll20.net/browse/set/625/floo</a>... Rune Puzzles by Paul Camp <a href="https://marketplace.roll20.net/browse/set/564/rune" rel="nofollow">https://marketplace.roll20.net/browse/set/564/rune</a>... Dungeon Puzzle II by Stephen <a href="https://marketplace.roll20.net/browse/set/407/dung" rel="nofollow">https://marketplace.roll20.net/browse/set/407/dung</a>... Some resources for ideas are in books, I've found these titles to be useful and inspiring, Rediscovered Lewis Carroll Puzzles My Best Mathematical And Logic Puzzles The Moscow Puzzles The Ultimate Maze Book (contains amazing roll20-able concepts for 3D multi-level mazes that could be turned into maps) Maze: Solve the World's Most Challenging Puzzle (book of 3D visual recognition, run a maze at ground-level view)
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Thank you, its a start. I'll try to analyze your suggestions and ask further questions as needed. I would like to get twenty different options. Or ten Here is my current list. 1. Riddles. (roll subtable) a.Object Riddle. (Where the riddle gives hints on how to operate an object in a way for a solution.) b.Map Riddle. (Where the riddle masks a location the party needs to go.) c.Pass Riddle (Where the riddle solution is a password of some kind.) 2. Pattern Recognition Puzzle (roll subtable) a. Look and say number sequence (See pattern, say pattern write out result of speech, repeat) b. (Color,shape, object) arrangement puzzle. 3. Math Puzzles&nbsp;(roll subtable) a. 4. Perception Conundrums&nbsp;(roll subtable) a. spot something that should be there. b. Perceive something that shouldn't be. 5. Shifting floor puzzle. 6. Cryptograms &nbsp;(roll subtable) a. Letter substitution @Mark I find the threads to be, not abstract enough for my needs. When I say Abstract I want to roll something like "Pattern recognition puzzle" And maybe if necessary some sub-tables. But basically so like, in my current need, if my players step on an elevator trap and get taken to a false level of the dungeon, they have to escape by reactivating the elevator trap. I can make a roll on the table to decide what kind of puzzle I should make to get the elevator reactivated. Then adapt and skin it it for the specific situation. Lets see @Gold I don't see how I could apply mazes as a puzzle. Maze like dungeons are already a staple. And Cereal Box style mazes I would not know how to use in a way that makes it a conundrum for the players. How do you adapt a look and say number sequence into a game? I normally like to avoid actually giving them a sheet of paper with the numbers. That makes it feel more like homework than a puzzle imo. So my math puzzles usually involve objects to make it seem more organic. Like say I wanted the players to put a certain number of colored stones into a basin. Red, blue and yellow stones. Near the empty basin was a nine other basins, in three separate rows. Each row would be filled with stones. Now I don't see how a look and say sequence could be sed with other objects unless I had each object represent a weight. hmm... Okay lets say I had a scale that I wanted a certain amount of weight placed on it and there were three kinds of stones, some 1,2 and 3 pound stones. And there were 9 pressure plates with stones on them, in three rows each one represented the number of each of the stones that I wanted placed on said scale. Lets say I wanted 6 one pound stones, 2 three pound stones and 3 two pound stones. So for the 1 pound stones I might start the pattern off two 3 pound stones on the first plate, a two pound stone then a three pound stone on the second and two one pound stones , a two pound stone and a three pound stone on the third. And following the pattern the fourth would have 3 one pound stones, two two pound stones and a three pound stone. Which would let the players know there should be three one pound stones. I guess the look and say can work I suppose. Is this kind of how you think it should be done? Can I get some examples of word games and vocabulary puzzles? And math puzzles? I think those all sound like they should be subtable type deals. I don't understand what you mean by phases of the moon.
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I went ahead and went through those suggested threads mark posted trying to find more puzzles and this is what I got. I might also could use some help better organizing this table. 1. Riddles. (roll subtable) a.Object Riddle. (Where the riddle gives hints on how to operate an object in a way for a solution.) b.Map Riddle. (Where the riddle masks a location the party needs to go.) c.Pass Riddle (Where the riddle solution is a password of some kind.) 2. Pattern Recognition Puzzle (roll subtable) a. Look and say number sequence (See pattern, say pattern write out result of speech, repeat) b. (Color,shape, object) arrangement puzzle. 3. Math Puzzles (roll subtable) a. Arithmetic puzzle (The party must reach a certain number. Such as with a typical weight balance puzzle) 4. Perception Conundrums (roll subtable) a. spot something that should be there. b. Perceive something that shouldn't be. 5. Floor puzzle. a. Floor Maze (The party must find a specific path through the floor.) b. Shifting floor puzzle (Objects or the floor itself change as they move through. Blocking ways and opening new ones are moving the characters around.) 6. Cryptograms (roll subtable) a. Letter substitution b. Word Substition 7. Word Puzzles (roll subtable) b. Word Mix up. 8. Collection Conundrum (Party must collect scattered targets and bring them together for a solution. Thiis includes typical jigsaw puzzles) 9. Sacrifice Conundrum (The party must sacrifice something to achieve the solution. Such as if a player needing to hold a pain bar while the rest of the party attempt an obstacle course to reach the goal. The conundrum is in trying to reduce the sacrifice.)
Here's an example of a puzzle I made for one of my adventures. &nbsp;The party was investigating a noble family's tomb and some of the doors had pictogram locks that had to be rotated in place to unlock. I used some art I found online and some basic editing tools to cut pictures into circle shaped sections. So at first it looked something like this: and once they figured it out, they were able to open the door: There were a few doors in the dungeon that used this method, for instance I made a more complex one with 5 rings that was the holy symbol of a sun god. Some things I learned from doing this... I'm a total amateur at image editing. If I had any skill with Photoshop or Gimp it would have looked nicer, but I got by with Paint, hand drawn lines, and a transparency tool. &nbsp;If I had imported each ring starting in a random orientation, I could have made them tokens and let the players rotate them by giving control. &nbsp;But since I imported each one at the default position, the token rotation handle made it too obvious that putting them all to 12 O'clock was the answer, so I had the players tell me which one they wanted to turn, and how far. &nbsp;Roll20 is a pretty good format for this kind of thing. In a tabletop game you could print out the images and cut them up. It was a neat moment in our campaign and my players commented that they really liked working out the solutions. If they had really struggled with it I probably would have allowed a skill check to solve it, but that wasn't necessary since they engaged with each other to figure out what each picture was. I suppose somebody with more digital art skills than me could even make a series of these and put them on the marketplace.
Interesting. I'm not sure how to classify that.