As a player, because I am slated to GM this game through the Fifth Frontier War, Gevaudan Cannagrrh is a spacer. He's from the Society of Equals, but not by choice. Also as a player, I have always been interested in how a character can make money via playing the trade game aspect of Traveller. This goes all the way back to the 1990s when I first picked up MegaTraveller. <a href="http://wiki.travellerrpg.com/Society_of_Equals" rel="nofollow">http://wiki.travellerrpg.com/Society_of_Equals</a> He is best played in the Simulationist side of Mongoose Traveller in that he is best suited to space tasks and ship-born activities. It only takes ~20 million Credits to buy him out of the company. Thereupon he will take his Dame Sister back Coreward, where it is safer for her (even against her will), and return to the Society of Equals. After reading Merchant Prince , he has a few options to make at least three avenues of income work. As a character, Gev is not a combat hound. Nor is he a sneaky shadowrunner. He could be a Corsair, but somehow that doesn't fly with him and his beginnings as a Scout (Courier). I've been looking at Gev's next skills training. He has only a few levels of un-used skills left. With his Intelligence of 13 (D), and some training in Streetwise, Broker and Diplomat, he could be the next Letter of Marque Privateer for the Society of Equals behind our master face-man, Col. Robertson, by doing things through Intelligence rather than Social Standing. Gev's Charisma is 5 so he'll have to use his noggin' just like he does for everything else. Now on to the game from a GM point of view. The game has not had much of a threat because of the random generation of rolls as we Travelled. Now, I've written one, two maybe three missions that have high-threat and chance to knock ASS down a peg or three. However, the company has neatly side-stepped all of them. And each has had some form of incentive/reward that could have been valuable. In order to satisfy the needs of every player-character, I introduced an Ancients artifact into the game to allow the science-minded characters something to chew on and spend ASS money researching. I have at least one shadowrun in the mix for those Agents (Charoux and Sergei) if only we could keep our players immune to Real Life(TM). Just last Wednesday and a small stint Thursday, Col. Robertson managed two bad-ass rolls in doing what he does best - negotiating mission haggling through Mercenary. There has been potential for ground combat, confirmed starship combat, potential for exploration, potential for salvage ops, potential for wartime ops and potential for secret mission ops. Yet, the entirety of ASS in each case opted to play the safe game and minimize risk except where a developed Enemy forced its hand. This is not a critique. It is sound practice in keeping characters alive. But adventurer Travellers typically want more out of their travelling. Bob and I have considered plenty of options for routes to keep all players satisfied and interested to play the characters they developed through the character generation: Col. Robertson - noble, Imperium star marine (retired 4FW veteran), commanding officer, socio-political, face-man, haggler and negotiator Gevaudan - ethnic Vargr, spacer with a nosy sister Charoux - Darrian tech-hunting secret agent and forward observer Sergei - bruiser secret agent with enhanced cybernetics Capt. Crow - crack starship gunner from the Imperium Navy Gerald Rothschild - NPC, baron and elite engineer from the edge of the Great Rift Hane Meson - an enigma with ground-level versatility Prof. Zi-rimen - a Darrian, nobel peace prize-winning, theoretical and application scientist Panzor - assumed to be a Ursan-Uplift, a bear from another dimension, featuring combat skills and packing punitive puns NPCs: Dame Qithka Cannagrrh - nosy magazine reporter with a penchant for beating up her younger brother Witness - the Dame's magazine robot recording everything she does, says or encounters Uthka Varzeekh - a "fortune-teller" that foretold the opening moves of the 5FW Professor Isis - a Zhodani ex-pat Psion on the run from Imperial entanglements Dr. Lyireh Ros-Galyin Barek - a Darrian xenology specialist with a prototype healing serum needing further testing and potential patent Enemies: Captain Maarg - of the Imperial PsiCorps who is hunting down Isis and trying to cover his ass from his breach in secrecy and security on Wypoc Swordworlders Zhodani Consulate Vargr Kfourzeng Corsairs 40th Squadron Fleets (2) Neutrals: Dylan Severus - Han Solo of the Spinward Marches and points beyond Dean Shinzu Nagakawa - head of the Archaeology Dept. for the University of Regina on Boughene Hot & Spicy - a peace-touring rock band with Sylk corporate backing trying to bring Julian values to the Imperium-Vargr Extents Coreward border As a GM, I'd say I've done my homework in providing opportunities aplenty. I've kept the backdrop of Traveller News Service updated. I've standardized our rules set to Mongoose so the disbelief is minimized. I have worked with Bob's amazing skills in business administration and masterful use of a complex spreadsheet to show what the Artemis Security Services is doing, assets, tasks and profits earned. Our next step is to apply High Guard, Mercenary, Merchant Prince, Scoundrels and Cybernetics to the simpler Mongoose Traveller so that each character has a task they can enjoy and be helpful with. I have an entire module sitting on Mission 23 that is 95% ready that I personally wrote and forged utilizing Roll20. So this thread is about making the most of our game. And Jim has stated it is our game. He has done very well with the API code-work and the mechanics of point-and-roll in Roll20. Space is huge. The chances of high adventure are realistically low in Traveller's Simulationist system. Yet, each time I've actively injected some story or adventure opportunity, the characters have opted out and for safer routes. Survivalist-1. Adventurist-0. I am open to suggestion and critique in running the Fifth Frontier War. My character, Gev, is a religionist following an adventurism philosophy. He's certainly not holding ASS back from taking a few whacks on the nose. $0.02 from your current GM, the Pakkrat.