The system I am attempting to emulate involving rolling under a target number (usually a skill or your accuracy) plus or minus any modifiers. Is there any way to code such a thing and have chat spit out simple a Success or Failure result? I've gotten as far as to get a result of 0 for failure and 1 for success using something like {{attack=[[{1d100cs<@{attackcritrange}cf>95}<@{Accuracy} + @{weaponskill1} - @{target|evasion} ]]}} {{damage=[[(@{weapondamagemath1}) * @{physicald_mod}]]}} The problem is that any math that I attempt to have take place after the < gets all screwed up and ends up adding to be success count. I guess it's not designed for a roll in which you only want to know pass or fail. I thought if I could manage to move all my math onto the other side of the < that it would work, but apparently it still doesn't like it. Any ideas? Is there a way perhaps to declare what your target number was in the roll template macro thing?