Currently, Fog of war acts a great way to keep to much information to be shown to the players. Additionally, the dynamic lighting brings this to another level. However, there seems to be a relatively simple mechanic missing to this system, and it is the option to give a 'transparency' to the FoW. This may seem counter intuitive to some, but the reason I suggest adding this feature in is for a few reason... 1) Out-door maps feel very clunky with the current dynamic lighting. Where in some scenarios you would fully enjoy the Dynamic Lighting feature, but not have a lot of detailed features of the map go unnoticed (simply for aesthetic reasons) you're simply forced to choose one or the other. Creating a transparency to Dynamic lighting would allow creators to still fully show-off their purchased maps, all to better the players enjoyment. 2) You don't enter a room and, as you exit it, complete forget entirely what the environment looked like - do you? This is a playoff of transparency, but it works under the same mechanics. Taverns, dungeons, castles... When using dynamic lighting, you should be able to have your players enter a room that was previously blacked out by Fog of War and as they leave the prior area becomes a transparent version of FoW, making things feel a bit more 'memorable'. 3) This last item fully ties in with the other two. Transparency of FoW/Dynamic lighting fully hides token piece on the token layer. If the play wouldn't otherwise be able to see that token, the transparency layer still entirely hides the piece, only revealing it when the players can once again see that specific token.