s1 e8 - Spellstorms and Jellyfish In attempt to earn enough favor with the mayor to claim land from the town, the team follows up on the rumors of mermaids cutting nets of fishermen lately. There's competition because The Daring Pirates want that favor for themselves. Loper's falcon catches sight of a merman lurking under the hull but he crit fumbles and gets caught up in the nets. pulled in, the merman is tied to the mast and talked to peacefully.. h'es happy to divulge that Mad Falconer showed up in a cave they were squatting in one day and gave the queen unusual elixers in exchange for him hanging out there as long as he wants as often as he wants. whateer she's takings, it was worth him being around. the queen spoke of speaking to someone topside that MadF knows... she left with 4 warriors and has been gone a week. they don't know where she's gone, they don't know if she's alive. None of the warriors returned, MadF never returned either. the queen produces jellyfish that bubble her tribe's people to let them communicate at a distance and in a near hive=mind effect.. the jellies are dying and they have lost the connection to each other. they started attacking the fishing boats to 1. get easy food.. hunting out of sync is difficult. 2. size up the enemy... if they can confirm the weakness of "men" they will attempt an overland attack (they've never been topside more than 24 hours... though the 5 warriors they sent to go look for their queen have not returned either... they are damn-near panicing at this point and this one is ready to admit they need Help.) this is the kind of conversation that will definitely earn favor with the mayor and sheriff because it explains the goat ball.. kinda.. and definitely exp;ains the fishn problem. wanting a trusting relatinoship the team cuts squidman free and he inkfarts all over everywhere and jumps ship to move independently.. this is about when two Daring Pirate crews in false fishing boats also show up and start to open fire on the squidman a nasty free-fall chase gets them dangerously close to a brewing storm when they finish off the pirates and get squidman back in order.... the storm bubbles up right under the team's ship as all the fishermen are clearin gthe ether to seek safety topside... upon touching ground, the weather reveals itself as a Conjur Animal spell storm, pulling fey-spirits into the physical woorld animating whatever is hit with spirit energy ... all they want to do is break stuff. Racing to town alerting ... everyone.. to watch out for the storm, the tempes fill with scared citizens as the priests of the devourer head out to form a Glyph of Soothing to disperse the storm. Team fights animaged cobblestones, broad sides of barns, lamp posts, anything hit by the lightning including Graal's vyvern. the wyvern sprouts an extra head, wing, and now has 5 tails thrashing uncontrolled INTO the temple of the keeper throgh the deathbell tower wrecking that place inside out. Team figures, kill the wyvern, weaken the contest... but after attacking the winged creature Graal and friends come rescue it... a standoff results n the team letting graal take his pet -- his friend -- to safety. After that, the Glyph is completed and disperses the storm shunting it southward (towards Blood Cresent and inland) Feng finds a stray kitten hit by the storm's warping effect into a sort of pocket-sized displacer beast. Mel the vet technician charges Feng favor for the growth potion used by The COmbine to better their odds in tomorrow's match.