It would be nice if we can have 1's count against the total success by setting a failure number in the dice roll, as well as an exploding target. For example, basic exploding roll.
/roll 7d10!>6: I roll 4, 4, 6, 1, 9, 10, 4, 1; Currently that shows me 3 successes. In World of Darkness that would only be 1 success because the one's are meant to cancel.
Something like this would be nice:
/roll 1d10!#1>6 where the # denotes canceling 1s or lower (you could set this to 2s or whatever). Works just like dropping the lowest does now but instead it would count against the total.