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Thus Far

Here's what people are looking at thus far: Jesse--- Scholar---tied into the Empire. Spouting proverbs, etc.  Daoist Lloyd---Courtier---Noble. Fairly rich and pompus, finds many beneath him. Jin Dynasty—Hunted because of his lineage Eagle Talons member---will become involved (somehow) in who will be the new Eagle Head.  Will become aware of an important item in the Pheonix Market in Thrashing Minister Tim---Warrior---Pirate---Southern Dragon Princess.  World's End---Involvement Eric--- We've got a reason for people to be in the East (World's End, Thrashing Minister) but, because of Tim's ship, the ability to go many places is pretty easy to handle.  I have all the External/Internal forms put into the roll20 system now.  They're not pretty---if you decide you want to make them look a bit better, why that'd be awesome. :)
And I recommend waiting for Disadvantages (you get 2 and they give you more Destiny when they're trouble in a story) until you've figured out your 15 entanglement, as it will often suggest some.
So I purchased my lore sheets.  Ghost Faction 3 Thrashing Minister 2 Mount Tai 1 Mohism 3 Doaism 3 I got both Doaism and Mohism because I envisage the character torn between an idealist who hopes to end corruption and giving in to frustration and completely retreating from the world to pursue enlightenment.