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[LFG]Star Wars--STAR WARRIORS board game based on the West End Games Star Wars D6 System

Hello Ladies and Gents out there in gamer space. Is anyone running a game of this on roll20? I love the game but it's been years since I've found anyone that even knows this game exists. For those that don't know it is a board game of space fighter combat in the Star Wars universe. X-Wings vs TIE Fighters in a dog fight to the death. There are more ships than that of course but those are the two big one. So if anyone wants an opponent let me know I'd love to set down to a game. Peace --Mike
Hey there Mike. I have thought about creating a table for this, but never gotten around to it. Heck I haven't read the rules for Star Warriors in ... geesh, how long has it been now ... 30+ years? It shouldn't take much to put a table together, the problem will be finding people and time. Wonder if anyone else has done it =)
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Hey RPGdude, Setting up a boardgame on roll20 seems like it would be hard. But if someone has already done it I'd love to see how it was done so I can play and maybe even copy that design and run my own versions of the game. There is no need to reinvent the wheel, I say. Since there is no "character sheet" set for this game I'd think that playing would be sort of hard. For example how would you handle keeping track of ship details? I'm not that experienced with Roll20 so this might be a bit beyond my meager abilities. In general I thought it would be a good way to spend a few hours. Rolling dice and dog-fighting in deep space.   Peace --Mike
Bump Anyone up doing this thing? Let me know.
If anyone is up for working on a FFG X-Wing / Armada Roll 20, I am interested PM and let see what resources we can pool together to make this happen.
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FFG's X-Wing / Armada are fine games but that's not what I was looking for. It might be best if you created a separate listing because I'm pretty sure this topic isn't going to get the attention you're hoping to find. This topic is for the old West End Games Star Warriors put out back in the 80s anyone got some leads for me?
OK trying one last time. After this I guess I'll have to set something up of my own design.
I have this, I have run it at game and hobby stores in the past when d6 was big. it's a better system than what is currently out there for minis. The biggest problem would be markers  for lock on and shields and stuff but that could be handled. also the time factor since it's a hex and counter wargame. And the interface here would make it even slower.  I have  never seen this here in multiple years of being here, talked it up, and never  had anyone interested. But tied in with a d6 RPG this is the bomb.  I recall huge fleet battles with mon cal cruisers, vs Star destroyers.   the AA rules for SDs vs  X, Y and B-wings are pretty cool.  It's a much more relatively accurate maneuver system for loops, split s, Banking turns, etc.  a lot like the old SPI 70's AIR WAR game, only much much simpler.  Count me in as a player. I'm also one of the Star wars (d20, SAGA a lot, and The Newest FFG Edge of the Empire, Age of Rebellion, and Force and Destiny Gms around here. So do you like this game for the game, you like wargames  for what they are, and this is just one? or as a plugin for roleplayed space battles or because most RPGs do not handle the space combat / too abstract?" Or have you not seen any of the RPG combat stuff? My spin on Star Warriors is it is best played as part of a rebellion era RPG, especially if the team is rebels in some type of squadron, or pilots, with a long  "These are the strategic battles and scenarios of the rebellion story arc for the RPG."