Black Falcon said: Interviewing doesn't work. Here is an idea that someone sent me: <a href="http://arsludi.lamemage.com/index.php/78/grand-experiments-west-marches/" rel="nofollow">http://arsludi.lamemage.com/index.php/78/grand-experiments-west-marches/</a> <a href="http://arsludi.lamemage.com/index.php/94/west-marches-running-your-own/" rel="nofollow">http://arsludi.lamemage.com/index.php/94/west-marches-running-your-own/</a> I think I am going to implement this in my campaign. I love the concept of an open sandbox gaming with some level of structure to it. The players control when they play... FWIW, I run a "West Marches" style campaign here on Roll20 using BFRPG or AD&D 2e. West Marches, pool of players, is a valid technique and is an awesome game style, that can be different and has its own benefits. To be honest though, it comes with its own problems, which is frankly not dissimilar from what you described in the original post. There is still lots of player turnover, churn, and absenteeism. I guess this is probably true for West Marches in-person in your town, but in my experience it's a known factor of online roleplaying groups. My West Marches style campaign has more than 60 participants (in the Roll20 game) and I still have to work as a calendar-organizer, marketer/recruiter just to field a party of 5 for any given session time. The original idea was the group of players would talk to each other, "Hey let's ask the GM to run our group of Dwarf, Cleric, Fighter, Fighter, Wizard, on next Friday or Saturday!" and I would receive excited messages from Players asking to book session times. It happens occasionally. But in reality, as GM it still normally comes down to me to announce a game time and ask (beg?) for RSVP's, and even then, the familiar issue crops up sometimes (Player X said they would be there and wanted to play, but drops out for various reasons, leaving us suddenly with a smaller party size). My solution here, to ease the fluctuation, is using the Wizardawn online generator to re-scale the monsters and traps to fit the Number of PC's present. On Wizardawn you can input the number of Player-Characters and their level. So I regenerate and re-scale the encounters when a Player leaves or enters. If anyone reading this message is gung-ho to try playing West Marches style (as described in the links above) using Basic Fantasy RPG free game, or Black Falcon if you just want to log in and see how I set it up, send me a Private Message in Roll20 with your subject line mentioning invite to BFRPG "Explore Dungeons Inside A Strange World" game.