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Room descriptions

I still miss a feature form MapTools that allowed you to define invisible polygon objects onto one of the map´s layers, that could pop up a text if players clicked onto them. That way you could include room or object descriptions for reference directly into your maps. Searching rooms by clicking on objects became much more interactiv, too.
1445343654
The Aaron
Pro
API Scripter
That sounds pretty awesome to me!   If the API could intercept click events, then you could do this with an API script.  There are some techniques you could use with the API that can almost make this happen right now: Make an invisible token (ala Bump) which is tied to a character with a few buttons.  Give players control of it so they can access the buttons.  When can then select that token and click the button to get a description (associated by tokenid in the API).   Similar to above, drop tokens (invisible or not) on the map and give players a command which they can use to ask for descriptions of things. Something like !inspect @{target|token_id} would work and they could put the command in a button to click and access whenever. Make an invisible polygon covering a room which players can control, when they drag it from where it is, it moves back and tells them a description. Set up boundaries with the polygon tool, similar to the It's a Trap script, and /w a description to the character that moves into them.
1445401274

Edited 1445401369
vÍnce
Pro
Sheet Author
I like the idea of additional descriptive text for players. I place small tokens (controlled by player or players) that players can use "select-Z" to zoom in on.  The token can be a screencap of text, an image, etc.
Vince said: I like the idea of additional descriptive text for players. I place small tokens (controlled by player or players) that players can use "select-Z" to zoom in on.  The token can be a screencap of text, an image, etc. I wish you could set any token as selectable for that purpose. That way my players could zoom in on my monsters and get a better idea of what they look like with out A) having control over them or B) me having to explicitly show them. Also, as a play, I want the other players to be able to see the art I chose for my character.
1445432623
The Aaron
Pro
API Scripter
I was inspired to write a quick hack to support player initiated looks a an image the GM has put down: &nbsp; <a href="https://app.roll20.net/forum/post/2543865/script-q" rel="nofollow">https://app.roll20.net/forum/post/2543865/script-q</a>... With the API, this could be used to allow players to inspect various things in a room.
1550175443
Roll20 Dev Team
Pro
Marketplace Creator
Thanks for the suggestion! After 30 days, Suggestions and Ideas with fewer than 10 votes are closed and the votes are refunded to promote freshness. Your suggestion didn't build the right momentum this time, but feel free to submit it again! We find that the best suggestions describe the problem you are having, and the solution you want. You can learn more about the process of making suggestions on the Roll20 Wiki! More details can be found here .