TWITCH STREAM Our apologies to the viewers last night, our stream was missing large portions of the audio, so be patient, we'll get through this technical difficulty and have it ironed out by next session. And when that occurs, be sure to participate with the group each week LIVE! at <a href="http://www.twitch.tv/dm4hire" rel="nofollow">www.twitch.tv/dm4hire</a> every Saturday night at 6 PM until midnight. View this entire session here... <a href="https://www.youtube.com/watch?v=hPKv2JOm1lc" rel="nofollow">https://www.youtube.com/watch?v=hPKv2JOm1lc</a> <a href="http://www.twitch.tv/dm4hire/v/21179307" rel="nofollow">http://www.twitch.tv/dm4hire/v/21179307</a> Twitch.tv keeps each broadcast for one week only, so be sure to stay up-to-date while it is still available, and be sure to click the heart icon under the twitch screen to 'follow' the group and be alerted of each new session. Brief portions of these weekly sessions can also be found on Youtube with the same date code. QUICK READ RECAP The party continues their strategic withdraw, attempting to leave the temple tunnels with proof in hand of slaver activity before becoming the victims of a mysterious, fireball wielding wizard. The party holds the line and confronts the threat head-on inflicting massive damage upon their pursuers, making a way of escape from the site. Erecting their instant fortress, the party finds refuge and safety off the beaten path to rest and regain both spell and much needed hit points for the journey to the coastal city Blue, in hopes of finding transport to the council in Saltmarsh and avoiding potential slavers there or enroute to their destination. DM SESSION LOG 151017 Spells points (used / total) Tralaan: 1st -- Chromatic Orb, Magic Missile, Burning Hands, Color Spray 2nd -- Web, Melf's Acid Arrow 3rd -- Fireball Max. 3rd Level Max: 70 (5th Level Max is still 3rd, 4 per day). Cantrips are 1 (or free if memorized), 1st 4 /8, 2nd 6/12, 3rd 10/20. Argo: Memorized 1st lvl: Chromatic Orb, Magic Missile, Color Spray 2nd lvl: Blur 3rd lvl: Fireball Max. 3rd Level: 97/97 Karmadel: 85/85: 0 lvl spells = Healing x4, Calm x2 | 1st lvl spells = Bless x2, Detect Magic x1, Cure Light Wounds x3 | 2nd lvl spells = Cure Light Wounds x2, Heat Metal x1 | 3rd lvl spells = Dispel Magic x1 (free cast) (My innate spells/abilities) = Expert Heals x4 cure light wounds, Detect Lie x3, Inspire Fear x2 Kyra Spells : 70/70 Shenjo: 42/42 BEGIN... (strategic withdraw continues) Round 7 Insect men attack Kezar for 4 hp of damage. Aaron hits an insect man for 11 hp of damage. Kezar screams "My turn!" in orc Mysterious mage fires wand and Kezar blocks the orb taking no damage! Round 8 Kezar takes 3 hp of damage. Kyra casts cure light wounds on Leaxle for 2 hp of life. Kezar splatters insect man for 16 hp of damage ! Kezar screams in orc "Run while you still can!" Round 9 Aaron hits insect man for 14 hp of damage. Insect man hits Aaron for 1 hp of damage reducing him to 28. Kezar crushes insect man for 16 hp of damage. Karmadel successfully walks across the board spanning the hole in his retreat upstairs. Leaxle joins Karmadel safely on the other side. Kell kills the last insect man for 9 hp of damage! Aaron takes fireball for 5 hp of damage. Round 10 Balfon hollers down the stairs wondering where the party is and gets no response. Balfon goes back down stairs and sees a mage with his back to him, weidling a wand, scoring a hit for 10 hp of damage. Kyra crosses the beam safely. Shenjo makes a critical fail on his dex check and falls for 9 hp of damage reducing him to 18 life. Argo crosses safely crosses. Kell climbs the downstairs ladder . Aaron destroys the mysterious magic user for 9 hp of damage. Shenjo climbs out and returns downstairs to cast shrink on Kezar to get him out through the narrow tunnels at 70% his normal size. Serandon crosses the board safetly. Aaron crosses. Kell fails and falls the 30' into the pit for 14 hp of damage reducing him to 14 hp of life. Kezar crosses safely. Balfon crosses safely. Argo lowers his rope to assist Kell out of the hole. Kell climbs out. Party exits temple via rear secret door. Party sets up camp down road using the instant fortress. Karmadel casts know alignment on Kezar but fails. Party regroups to regain spell and hit points, and determing route back to council. Party considers going to Elredd to gain transport but the city is listed in the slavers paperwork. Party lump sum XP with all aspects considered (including but not limited to) session survival, skill usage, role-playing, alignment checks, etc: 9,460 Shenjo/Dogs Gray Elf: 860 Karmadel/Le'Axle(Christopher S.) Human/Wood Elf: 860/860 Balfon (Skyhawk) Dwarf: 860 Kezar/Serandon/Kyra (Paul W.) Dwarf/High Elf/Dwarf: 860/860/860 Tralann (Shalvenay K) Half Elf: 860 Kell/Aaron (Robert D.) Human/Human: 860/860 Bjorn (Arash) Human: 860 SESSION LENGTH: 4-1/2 Hours