
I'm a player of a little known system called Metascape, which uses an interesting die mechanic that I'd like to explore setting up in Roll20.
It works like this: The player rolls either a d6, a d8 or a d10, and they simultaneously roll a special sixteen-sided Doubling Dice. The Doubling Dice has faces marked 1, 1, 1, 1, 1, 2, 2, 2, 2, 4, 4, 8, 8, 16, c, t. We'll assume for the moment that the c and the t are counted as 1s. They have specific in-game effects, but mathematically they're counted as 1s. If my question below can be answered, maybe I'll get into the nuances of what they're all about.
I can set the doubling dice up easily as a rollable table, and have it multiply the result of the regular die using the command /roll 1d6 * 1t[double]. The problem is this: The Doubling Dice explodes on a 16. In other words, you roll it again and continue multiplying the regular dice for as long as you roll 16s. Yes, this means you get some really huge numbers. Your result could be 3 * 16 * 16 * 4 (= 3,072), for example.
Is there a way to make the rollable table explode?
It works like this: The player rolls either a d6, a d8 or a d10, and they simultaneously roll a special sixteen-sided Doubling Dice. The Doubling Dice has faces marked 1, 1, 1, 1, 1, 2, 2, 2, 2, 4, 4, 8, 8, 16, c, t. We'll assume for the moment that the c and the t are counted as 1s. They have specific in-game effects, but mathematically they're counted as 1s. If my question below can be answered, maybe I'll get into the nuances of what they're all about.
I can set the doubling dice up easily as a rollable table, and have it multiply the result of the regular die using the command /roll 1d6 * 1t[double]. The problem is this: The Doubling Dice explodes on a 16. In other words, you roll it again and continue multiplying the regular dice for as long as you roll 16s. Yes, this means you get some really huge numbers. Your result could be 3 * 16 * 16 * 4 (= 3,072), for example.
Is there a way to make the rollable table explode?