
I just got the book in the mail yesterday, will need to digest it so of course an actual adventure may be many weeks away. I can't make promises but hope to justify your faith in me and in this game. This section will be to ask rules questions. It will also explain key differences if you are used to another TRAVELLER version. The Traveller 5 CD-ROM kindly includes core rules of all previous GDW and FFE editions for me. The more understanding is shared here outside the game, the more time is freed up for adventure, awesomeness, mutants, telepaths, and mind-bending intrigue inside the game! But I may learn from you too! I don't have so much of a Traveller history. Players are encouraged to get their own Core Rules book or CD-ROM by LEGAL means. If you are not able to get one, you can get guidance on the Traveller 5 variety of dice-rolls and procedures (knowledge of another Traveller edition is helpful) and I guess you will want to emphasize role-playing instead (although the number-crunching here is sooooo sweet.)