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Roll20 Test Game 'Mountain Men 1820'

Will be running a test session on the roll20 platform to see how the system performs. This is my first go at it. I do have roll20 experienced players though which is a plus. Test is planned for Tuesday, November 3 at 5pm (tentative depending on players' availability). From playing around with roll20 it appears that there will be no problem running the EA system. I've customized playing card decks and poker chips to represent twists. Can track health with the pc tokens (the three circles work perfectly for this). EA scores Health at three levels, perfect. 
Found a couple issues that will need to be worked around with the way the GM and players can manipulate the playing cards for an Exploding Aces game. Seems that the GM (dealer) is the only one who can shuffle, not to bad, but it'd be easier if the players could. Also with how the cards are seen by the GM and players, need to get that worked out. Using Twists (the poker chips) will have some work around too, but at least their here. Or we'd be playing D&D, I don't have anything against D&D, especially the new D&D (and I've written a bunch of stuff for Pathfinder), but the system crunch sometimes takes you out of the RP. And I'm not a fan of multiracial worlds (elves, dwarves, halflings, etc...). I like a story based closer to our reality, SIFRP (Game of Thrones), World of Darkness, Savage Worlds, Exploding Aces, etc... And what I really like is historical fiction RPGs, or reality based RPGs, and I'm getting into Contemporary Fantasy RPs like Dresden. EA works well for that too. 
Promoted all the players to GM, we'll see what that does for the card and chip mechanics.
Note: where it says Next Game, November 6th, you have it saying 1 week from now.  (about 2 weeks actually)
It must be the sights glitch. It's a drop box you just put the game on a calendar add a time and the box fills out the rest.