I've had a player pull this little trick off to great effect. They set off on a perilous journey with the expert ranger hired to guide them, only to get horribly lost when the "ranger" turned out to be a little less than honest. To make matters worse, the real ranger hired to escort them believed a double cross ad taken place and began tracking them. Worked absolutely flawlessly in Roll20, though all credit really goes to the players' ingenuity in pulling off a very believable scam. Mechanics wise I let the player set up and act as the class he was imitating but made behind the scenes adjustments to reflect his true background. It depends whether you're more invested in being faithful to the mechanics or if you're willing to fudge a little for the sake of the story and players fun. In any case, to stay on topic, the Roll20 engine gives you plenty to work with, and I'd argue much more so than face-to-face.