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File size

I definitely understand the limitations to file size. However, it's quite difficult to provide a high quality world map that I've drawn as one of my pages with a limit of 5mb. I'd like to be able to have at least one of my pages have a file size limit increase. Either for purchase, or whatever.
You can always break it into smaller images and composite it in the map editor. Remember that most people have 72-90dpi screens so even uncompressed a 5MB PNG compressed at a low ratio estimate of 10:1 is still a 16.5"x16.5" image on a 90dpi screen.
True. I'm using hexographer to draw the world map. I was just thinking it would be nice to be able to export as a PNG from there and transfer it over here when I'm done. However, tweaking it enough to get it under 5mb gives me a fairly small version of it. I could make due with a 10-12mb version. The 5mb version just can't be stretched very far without affecting the resolution poorly.
Clinton, Two things: 1) I think that Eric is suggesting that you can basically take the exported map from Hexographer, and then "cut it up" into 4 smaller images (without really reducing the resolution). Then you can upload each of those 4 smaller images individually, and put them right next to each other on the map layer in Roll20. Your players will never realize it's actually 4 separate images. The other advantage of doing this for large maps besides the size limitation is that the rendering engine will work faster because it can ignore the pieces of the map that aren't on-screen. 2) We are looking into increasing the per-file upload restriction for Mentors. So stay tuned for that as well!
True. I understand. Sadly, I was overzealous and my map ended up being so large that I have to cut it into about 9 pieces in order to get each one small enough to be able to upload them. That's my fault. haha. I'm in the mentor level, so it you're increasing the per-file restriction, that'd be great. haha.
Wow! That is a very large map! You might also try JPG if you don't mind a little loss in quality, depending on what's on the map the compression may save you quite a bit of size. And we're definitely looking into it, just making sure it doesn't crash the servers or anything :-)
haha. Yeah, as I said, I might have been a bit overzealous. I will try swapping it over to JPG and see what happens. I'll still have to cut it into pieces, but it might be easier to do. Currently, I'm having save each piece from the map from hexographer and then stretch them to try to make them fit. It isn't working quite as well as I wanted.