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151024 Crying Woman of the Rock and the Accidental Portal to Hell.

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TWITCH STREAM Be sure to participate with the group each week LIVE! at <a href="http://www.twitch.tv/dm4hire" rel="nofollow">www.twitch.tv/dm4hire</a> every Saturday night at 6 PM until midnight. View this entire session here... <a href="https://www.youtube.com/watch?v=-E9Hd-O_uvI" rel="nofollow">https://www.youtube.com/watch?v=-E9Hd-O_uvI</a> <a href="http://www.twitch.tv/dm4hire/v/22283041" rel="nofollow">http://www.twitch.tv/dm4hire/v/22283041</a> Twitch.tv keeps each broadcast for one week only, so be sure to stay up-to-date while it is still available, and be sure to click the heart icon under the twitch screen to 'follow' the group and be alerted of each new session. Brief portions of these weekly sessions can also be found on Youtube with the same date code. QUICK READ RECAP The party scouts find both cart and foot traffic heading south toward the new capital of Pomarj, but indicate that they are not recent and have been there for some time. &nbsp;The party heads south following the tracks. &nbsp;During the morning of the second day they encounter a band of 12 hobgoblins and defeat them in combat. &nbsp;Later that day, they assist a crying woman seated on a massive boulder in the middle of the stone road, retrieving her possessions, by moving the boulder to reveal an empty box hidden below, into which she inserts her entire arm and pulls out a gold and crystal sword. &nbsp;The party learns that the sword was placed there to keep her from interfering in the waking of a slumbering evil in the mountains named Krovis. &nbsp;As a reward, she offers to help the party in their hour of greatest need by calling her name Serenah, twice, where she will grant them a wish. &nbsp;After this, she vanishes into thin air. &nbsp;The party tinkers with the box left behind and&nbsp;inadvertently opens a portal releasing a giant demon that flies away exclaiming "I'm coming to free you Krovis", and in a race against time, do all they can do to stop more entities from coming through the gate. &nbsp;Later, after tending to the immediate problem, they leave the area to find and enter a little known outpost called Kalen Lekos, to be invited to participate in their fall festival challenge championships for various class types the following morning. &nbsp;The party enters the tavern and proceeds to make arrangements for accommodations for a nice warm meal and bed, something they hadn't had in a long, long time! DM SESSION LOG 151024 BEGIN... Serandon looks for tracks and finds some but they are old. Balfon says "Let's go back and kill them all!" Alignment check pass for Kezar to return and free the slaves. Tralaan thinks that returning would only incur more nasty surprises. Kell "free the slaves" Aaron "capital or bust" Karmadel tracking: 16 or lower Balfon: 11 Serandon: 14 Le'Axle: 12 Characters with tracking ability find old, but present wheel cart and foot tracks heading south and they decide to follow them. Party heads south toward the capital. First day of travel across the plains is without incident. Second day of travel, the party encounters a band of 12 hobgoblins approaching from the south. Kezar screams "if it's prey you seek, look elsewhere, or come and meet an untimely end!" Le'Axle shoot two arrows, one critical, for 19 hp of damage, killing one! Karmadel successfully activates his protection from evil 10' radius armor ability and it works! Bjorn spear hedges. Serandon shoots and hits with two arrows for 12 hp of damage killing it! Karmadel inspires fear and yells "Run from me and my god!" Kell is attacked by two hobgoblins for 5 hp of damage. Hobgoblin hits Kezar for 2 hp of damage reducing him to 72. Traalan casts fireball , hobgoblins make their save for half damage or 9 hp of damage. Kezar pummels the hobgoblin stooping to pick up his sword for 14 hp of damage, crushing him! Le'Axle backstabs a hobgoblin attacking Kell for 6 hp of damage killing it. Serandon kills two hobgoblins with two arrows! Kell hits one for 11 hp of damage killing it! Balfon hits a hobgoblin attacking Kezar for 9 hp of damage killing it! The party walks south along the road. At noon they come across a crying woman on a massive rock in the middle of the road. Kezar looks for an ambush. Kyra readies her weapon. Le'Axle shoots arrow at rock, but the crying woman doesn't respond. Serandon asks the woman "Greetings fair damsel, what ails you?" She replies "You look like you could help me" "Tell us what you need help with and we'll try to assist" "I've lost some things and I need some big strong men to help me retrieve them" "We'll help you, we mean you no harm" "I've been placed under a curse and my things are under this boulder I'm sitting on" "Who cursed you?" "An ancient foe, that wishes me harm" "A being not from this world" Karmadel does not sense evil and shares that information with the party. Bjorn asks "Where are your things? Under the rock? Being from another world?" "It's too heavy for me." "An evil avatar wishes to wake the sleeping monster here". "For centuries this great evil Krovis has been asleep in the mountain, many entities are trying to wake it." "If you climb off of the rock we can help you," Bjorn asks Karmadel to use stone shape on the rock. Every strong member rolls the massive boulder out of the way revealing a buried box below. She reaches into the tiny empty box and withdraws a gold and crystalline sword , instructing the group that in their time of greatest needed all they need do is call her name Sereneah twice and she will come and grant them a wish. She thanks them "Fare thee well" and vanishes into thin air. Karmadel pours holy water into the open box. Karmadels armor ability protection from evil 10' turns on. A demon emerges and grows "Who brought me here?" The demon projects fear and party members fail their save and run. Karmadel pours another bottle of holy water into the box. The bottom of the box burns away revealing another dimension with fire below, smoke and shadows of flying creatures. "Come forth my brothers!" shouts the demon. The demon grows and becomes airbone, flying away exclaiming "I'm coming Krovis! &nbsp;I'm coming!" Karmadel steps forward so his protection from evil covers the opening, asking for help to close the box. Kyra suggests calling for Sereneah for her promised wish and close the accidental gate. &nbsp;The party decides to save the wish and try other means first. Serandon closes the box. Party moves boulder back over box. Karmadel casts stone shape (20/45) to meld the boulder flat into the stone road. Party journeys south and finds a fork in the road heading west. From the west, they hear a commotion of people and music. Shenjo casts camouflage on Kezar. Karmadel approaches the guards at the main gate of Kalen Lekos and inquires. The guards say "You should bring the big guy [Kezar] with you, he might be able to win some money. We are having muscle and spell tournaments tomorrow morning, and he and your other friends might be able to beat the current champions." The party asks for information on where to go for food and lodging. The guards instruct the party to follow the noise coming from the tavern inn in the far SW corner of the place. They enter the tavern and make preparations for a nice warm meal and bed, something that they haven't had in a long, long time. Session closes for the evening. Party lump sum XP with all aspects considered (including but not limited to) session survival, skill usage, role-playing, alignment checks, etc: &nbsp;8,640 Karmadel, Priest/Bjorn (Christopher S.) Human/Human: 720/720 Balfon (Skyhawk) Dwarf: 720 Kezar / Kyra / Argo (Paul W.) Half-ogre/Dwarf/High Elf: 720/720/20 Tralann (Shalvenay K) Half Elf: 720 Kell / Aaron (Robert D.) Human/Human: 720/720 Leaxle (Neil C.) Elf, Wood: 720 Serandon (Mark H.) High Elf: 720 Shenjo / Dogs (Craig F.) Grey Elf: 720 SESSION LENGTH: 6 Hours
So i take it that you guys are going after the slavers? On the bright side they should be moving really slowly and they should be leaving bodies here and there so they should be easy to track even if you roll a 2 or whatever on your wisdom rolls. They can only move as fast as their slowest slave. Ayup? While your in town you might want to ask them if they've seen any slavers come thru town recently. And if so about when they left so you'll at least have an idea as to how much time you need to make up. As i really doubt that the slavers would leave this town off their list of places to visit en-route to their &nbsp;fortress in the mountains. Again just my two cents worth :)
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For those folks that wish to participate in any festival skill contests next session, lets identify and familiarize ourselves with any/all rule set(s) specific for both mage and fighter dueling. &nbsp; (PDF) Magical dueling is discussed at great length in the DM High Level Campaigns book Chapter 5 which can be found here ...&nbsp; <a href="http://archmagev.com/2nd_Ed/DMGOR1%202156%20-%20DM" rel="nofollow">http://archmagev.com/2nd_Ed/DMGOR1%202156%20-%20DM</a>... (Non-PDF) Warrior dueling can be found in the players option combat and tactics chapter 2 (starting on page 58-62 here, or page 51 in the PDF) which can also be found here... &nbsp; <a href="http://archmagev.com/2nd_Ed/AD_D_-_Player_s_Option" rel="nofollow">http://archmagev.com/2nd_Ed/AD_D_-_Player_s_Option</a>... Archery and other skills tests we can emulate actual real world events and use them as a basis for our simulation.
we're all going to Roll 1's you know this
Any archery events? if so my character would take part in them.
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Beyond much needed R&R and the festival, what is the parties next plan, thoughts, comments, concerns?
I am not certain I can speak for the party. &nbsp; &nbsp;I do have some thoughts though... (1) &nbsp;Food, rest and resupply -- IF they have any but the essentials available in a hill/mountain stronghold. (2) Information. &nbsp;Feel out the 'lay of the land' to make certain we are not partying in the middle of the slaver's main customer base. IF it seems we can trust their words -- see what information we can get on 'trade' movement in and out of the mountains ahead; &nbsp;if anyone has stopped in the last couple of weeks. &nbsp; Since they could 'see' our 'big fellow' so well from their walls, perhaps they saw some of the slavers/slaves as they moved deeper into the pass? Information on Stoneheim / the capitol. &nbsp;What our prospects are for supplies, etc. The mountains & passes ahead -- stone giants? &nbsp;Brigands? &nbsp;Myths, stories or legends? (connected with our crying woman and/or Krovis). (3) &nbsp;Any possible 'kit' for the half-ogre that he may not already have won in any 'tests of strength', etc.
Guys you had better watch out what you eat and or drink in this town especially if you manage to win any of these tournaments that they have scheduled. Not that I'm saying don't trust the town folk but DON'T TRUST THE TOWNSFOLK lol. Just saying they might have a deal with the slavers in as much as their best and brightest get carted off to gods knows where, while the rest of the town is left un molested. You guys would be a godsend to these people in as much as jimmy the blacksmiths son won't have to go anywhere this year thanks to the huge hulking half ogre who just bested him in a feat of strength. I'm saying that second best might be the best that you guys should shoot for. Not as much prizes but might save you guys some heartache.
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Thank god i'm a cleric, Purify Food and Drink comes in handy. And yeah i've already thought of that it's why i'm being cautious even if it don't look like it. Basically playing dumb to see if anything is up with these townfolk, cause a slave wagon is pretty recognizable especially if the guards in the tower was able to see all of us at the main road, and that slavery is illegal in these parts if I remember right. On top of that going to use my X-Ray Vision ability from my sword so i can look around and see if there's any weapons hidden under their cloths, etc.
Chris i don't think Purify Food and drink covers a Sap to the back of the head :p :p
Saturday's session is tenative, seeing that it is Haloweenie and folks do have kids.
Tonight's session cancelled due to the holiday.&nbsp;
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I will no longer be able to play with this group. :( Good luck to you all, and happy gaming!
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Take care, we've enjoyed having you here with us. &nbsp; Good luck!
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I will no longer will be participating in the game. Good luck.
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Sorry to see you leave....
Thanks for spending time with us, take care.
really looking forward to the game!