Which character sheet are you using? So for most characters, you use 2d6, but for a few special characters, you want to add an additional 1d6? The basic process is that you create groups and it applies them until it finds one that has all the listed attributes. The biggest problem to this is that for character sheets EVERY attribute exists for the character. The easiest way to handle this is to add an attribute to the character that needs the extra 1d6 with the value '[[1d6]]'. Lets assume it's PreternaturalAwareness. You can then add a rule to GroupInitiative for it like this: !group-init --add-group --Bare PreternatualAwareness Make sure that rule is first if you have more than one rule. Just keep using this command with whatever number it has until it is at 1: !group-init --promote <#> When you run !group-init, it should then add that [[1d6]] in for the one that has it, and skip it for the rest. If you have more complex rules, you can just add that as part of it, for example if everyone used the initMod attribute, you might have 2 rules: !group-init --add-group --Bare initMod --Bare PreternatualAwareness
!group-init --add-group --Bare initMod Your aware character will match the first one, the rest will fall through to the second. Anyway, hope that helps. BTW, if you post on the GroupInitiative thread, I'll get an email and respond much faster! =D