In my campaign, I have several large encounter map pages (between 50-80 x 50-80 units). On these pages, I have a single background image that spans the entire page at 1:1 scale (i.e. i have not scaled the image up or down). The page settings have dynamic lighting turned on, and there is a single token on the page. Now - if the background image on the page is sized greater than precisely 41x41 units (e.g. 42x42), my frame rate will drop from a very smooth rate to under 4 fps. If I reduce the size of the background image, my frame rate will immediately shoot back up. Increase the size and it will immediately drop back under 4 fps. With a 41x41 image, I can in fact add a dozen copies of the same image with no discernible slowdown. Resize any one of them to 42x42 and the frame-rate plummets. I have tried multiple file formats, multiple file sizes, multiple compression settings, increasing/reducing the number of tokens and images, and enabling/disabling various GPU tweaks in chrome. Nothing seems to make a difference aside from the background image's size. My environment: Windows 7 Professional x64 Google Chrome (Version 28.0.1500.72 m) Intel Core i7 960 2 x NVidia GeForce GTX560 (in SLi) 12GB DDR3 RAM If there's any additional info you need, please feel free to let me know.