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way to play Boardgame?

How can I play a regular boardgame on here? I noticed none of my players can access my assets, but say I wanted to play a game of 40K(artwork is more here than vassal and I generally import from vassal to play RPG's here) but how could I play a game of 40K here? short of me pulling out all models and letting them tell me what they want?
1447280403
Gold
Forum Champion
Your players can control GM's assets which the GM puts on the Token/Object Layer and assign permission to individual player(s) or "All Players" setting. Wiki docs for this, <a href="https://wiki.roll20.net/Token_Features#Token_Setti" rel="nofollow">https://wiki.roll20.net/Token_Features#Token_Setti</a>... Does this feature help with your game-model placement and playing? I understand it can still be a large amount of work for the GM to set up a whole board game, but once you have the background and pieces on the tabletop and assign control to Players then they can help you arrange the "board". Once you have the board set up, I would recommend making a backup Copy your game, so that you can re-start from the fresh board when you want to play the boardgame again. Others will probably come along to add their tips and experience with this. As a system-agnostic virtual tabletop with cards, dice, chat, tokens, layers, permission settings, I'm sure there are many more methods in Roll20 that can be used to help set up your boardgames.
That's the thing, setting up all the tokens, was hoping there'd be a way other player could fetch their own tokens(or sift through mine) because playing Warhammer 40,000 is alot of work, but Artwork provides more Death Korps of Krieg models than Vassal does.
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Pat S.
Forum Champion
Sheet Author
The quickest and easiest way is to upgrade everyone in the game to co-gm status. This will give they control of everything in the board as if they are a gm and allow them to fetch their own tokens along with setting them up. After all the prep work, you can then demote them back to standard players or just have them resign in as players. It all depends on the others in your group on how they act and wether you have some surprises setup that they should not know about.
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Ziechael
Forum Champion
Sheet Author
API Scripter
By setting each unit/model up as a character you can assign them a default token which as long as the players have control of the character sheets they will be able to drag and drop tokens from the sidebar for each unit and then have control of them on the table basically giving the players chance to build their armies without needing GM rights... however to reduce your initial efforts Pat's suggestion is a great way to rapidly build up assets/journal entries to support multiple armies.
I run an Arkham Board game here, and u can use cards instead of token, this way, every player can "pick up" and "draw" cards and token on the board including money, weapons, monsters and so on. Since cards act like token, this solve most of your problems on boardgames, and you dont need to promote everybody to co-gm.
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Pat S.
Forum Champion
Sheet Author
If I remember what 40k is, it is a minature battle game similar to battletech. I think there are some cards and such also but most of it is miniatures used on a battletop. I'm not sure that cards would work for this particular game.
Vassal is out of the question(because they lack DkOk models) and I'll go down the route of GMing people who play, you're right Pat, Warhammer 40,000 is a tabletop wargame.
dont think in cards like a standart Poker card, you can create a deck of Tokens to emulate money, for instance (a deck of $1, $5, $10), and damage token. &nbsp;When players must hold some tokens as damage, since they cant pick-up token, they can pick-up from the board the tokens-cards.
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Pat S.
Forum Champion
Sheet Author
The cool thing you can do also is use dynamic lighting in the game. I heard of one person putting transparent tokens in the corners of the board that gave light then assigned each token a specific vision distance to represent the mechs sensor range. If a person could not see the other token then it was out of the sensor range. I heard they also used dynamic lines to block sight behind obstacles.
This is a print from my last boardgame here in roll20 using cards as tokens ;) Last Boardgame on roll20
1447374101
Gold
Forum Champion
That is a very inspiring screenshot, Nazamura. Thank you for showing your board game Roll20 screenshot with cards as tokens. Incredible. Makes me want to set up more games.
So far, I have a 40,000 point battle set up, tomorrow we play(2 vs 1)&nbsp; Chaos has 20,000 points,. each Krieg player has 10,000 points.
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You may be able to accomplish close to what you want without promoting players to GM by using Rollable Tables for the tokens. You could set up a Rollable Table that contains all the possible tokens that have the same base size; you will have to use two different tables if your army contains units with different base sizes. You can make multiple tables for units of different factions but you don't have to. At the beginning of play you you drop one Rollable Table token on the map ... size it and set its permissions, etc ... then you can copy and paste that as many times as you need units. The player can then use the Rollable Table's "Choose Side" feature to choose the exact unit she wants. I have successfully used this method to play Fiasco (uses rollable and movable black-and-white dice) and Car Wars (to let players choose their car color). Ziechael said: By setting each unit/model up as a character you can assign them a default token which as long as the players have control of the character sheets they will be able to drag and drop tokens from the sidebar for each unit and then have control of them on the table basically giving the players chance to build their armies without needing GM rights... however to reduce your initial efforts Pat's suggestion is a great way to rapidly build up assets/journal entries to support multiple armies. If you combine Rollable Tables with this idea, you can skip the cut-and-paste step and let players make their own new units. Simple create a character sheet with the Rollable Table token as its default token. Set the permissions on the sheet to "All Players". Players should be able to drop and drag new units then use rollable table feature to "choose side" to specify the exact unit.
BTW ... totally want to play WH 40K with you General Sturnn, but I have never played before. Do you teach newbies?
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yes I do Sterling shoot me a message on here with your Skype and not only we can talk, but it'll make it easier to teach.
Hi&nbsp;General Sturnn - as our amazing community has helped with your original request, I'll close this thread. Best of luck!