It's posted :) just need a token to test it out. Where there is a 0 value in attributes, that's where input goes. Probably the most complicated section in attributes has to do with weapons: Weapon Hit's first column is the character's innate bonuses, like feats and proficiency, while the second column is the weapon's enhancement bonus. Weapon Damage's first column is the weapon's damage, expressed as 1d4 or 1d8 or whatever. The second column is its critical hit damage, whether that's just max damage or max damage plus some dice. Looks like 4 or 4+1d6. A few other things... Defenses ask that the user types in their non-level modifiers, like armor and class bonuses and magic. Those go into the second column, for each defense. Then, the first column adds in 10 plus half the character's level. Initiative recycles the fractional initiative from the 3.5 built-in character sheet, so the character by default will have initiative that includes a decimal place. This is to resolve tie-breakers more easily. Macros for attacks take a certain formula. It's not hard if you understand what each @{thing} is. Like @{STR} pulls up the value in the first column of the character's STR attribute, which will turn out to be their Strength modifier so long as you've put their Strength score into column 2 of STR. Some variables requires @{Selected|Thing|Max}. For some reason it won't let me select the maximum value (second column) of any given variable without me explicitly telling it I want -this person's- max value. The "Selected" part of that tells it to use the token I've got clicked, for the uninitiated. There's an example power for how it all works together. The cleric's Lance of Faith is used. And finally....There's an instruction manual on the character's bio :) Just add a token, fill in some zeros, and let fly :D ~LitheOhm