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Tokens and User usage of such (sorry for the simple question)

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Edited 1447424729
Can you make it so clicking on a token opens a journal entry? (for players)
They can do so by holding alt or shift to open up to different tabs on the journal.
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Edited 1447439686
Note that players will only be able to open the Character that a Token represents through the shift-double-click method if they have have been assigned control of that Character (or Token) such that they can select it in the first place.
Silvyre said: Note that players will only be able to open the Character that a Token represents through the shift-double-click method if they have have been assigned control of that Character (or Token) such that they can select it in the first place. That was what I feared. I want to make some items for the battle map that encourages them to explore (in a virtual way) physically the various items on the map. Example - a desk, when clicked upon would have a specific description and an entry/link for a specific plot clue. A Barrel when moved would expose a pile of coins, that when clicked would tell how many.  A Retail store counter would list its goods for sale. The idea - of course -being to make the environment much more interactive and self directed.
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Edited 1447538873
vÍnce
Pro
Sheet Author
Option:  use a word or graphic editor to create your description.  Export or screencap as a jpg.  Use the image as a token, resized as to be non-intrusive. Give players control of the token so they can use "Z" to zoom in and read the text.  I've used this on maps, notes for players, clues, etc. and even as an encounter key for dungeon rooms only for the DM.
Another option could be to insert text or Markdown images into one of the Bars of a Token and provide players with a macro to access the information. That macro might look like something like this: /em is glancing at the @{Target|Look at what?|token_name}. /w gm @{target|Look at what?|bar1} Or, using PowerCards : /em is examining the @{target|Examine what?|token_name} in detail. !power {{ --whisper|self --name|Examining @{target|Examine what?|token_name} --!|@{target|Examine what?|bar1|max} }} There might be some API scripts out there that could augment or possibly even facilitate this. A few related threads: <a href="https://app.roll20.net/forum/post/1760741/" rel="nofollow">https://app.roll20.net/forum/post/1760741/</a> (TokeNotes) <a href="https://app.roll20.net/forum/post/2543865/" rel="nofollow">https://app.roll20.net/forum/post/2543865/</a> ("Quick hack to let players see tokens more clearly in a whispered image.") <a href="https://app.roll20.net/forum/post/2559736/" rel="nofollow">https://app.roll20.net/forum/post/2559736/</a> I'll also add that your players are very lucky—GMs who enjoy creating interactive digital maps seem to be quite a rare commodity!
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holy crap! thanks!! &nbsp;I didn't ever consider doing the macro markdown. That's so simple and elegant. I love it! (and thanks for the accolade. ) And I'm mostly doing this to make between sessions more entertaining, and combat (between player's rounds) more engaging. &nbsp;In one of them we're doing a West Marches style scenario and I'd like to put the herbs around the map and link them to some metagaming achievements and the like.
Silvyre , your help was exactly what I was looking for, and ... I was wondering - I ran into a bit a problem - do you know of an API call or script that would delete the token upon being called and presented? Two people found one of the "hidden" objects and there was some infighting on who found it first --&nbsp;I'm having the macro whisper to me in the future, so I know the relative timing of such events the future, but I was wondering if they "picked it up" could I then remove it from the map. AND... it is GLORIOUS thank you all so much. the thieves are wandering about stealing people's goods while the main RP communication can be resolved. &nbsp;I'm loving the autonomy of it.
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Modnar Wylde said: I was wondering - I ran into a bit a problem - do you know of an API call or script that would delete the token upon being called and presented? Two people found one of the "hidden" objects and there was some infighting on who found it first --&nbsp;I'm having the macro whisper to me in the future, so I know the relative timing of such events the future, but I was wondering if they "picked it up" could I then remove it from the map. Unfortunately, I don't think the API is capable of deleting objects. Nonetheless, if you've opted to use the Bars of Tokens to store information, one possible solution might be to use a script like TokenMod to automatically change the value of a Bar when it gets called. (i.e. include a set bar1_value TokenMod command within a hidden object's Bar 1, alongside any flavor text.)
... thank you, &nbsp; again , and sincerely. &nbsp;I'm not very clever with these tools and that does make perfect sense as a solution.&nbsp;
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You're welcome, and good luck [to your players]. Don't feel apprehensive to post any questions you might have in the future!
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Gen Kitty
Forum Champion
Modnar Wylde said: I was wondering - I ran into a bit a problem - do you know of an API call or script that would delete the token upon being called and presented? I don't know of an API that deletes objects, but TokenMod will let you move items to the GM layer -- which from a player PoV is effectively the same thing :)
GenKitty said: Modnar Wylde said: I was wondering - I ran into a bit a problem - do you know of an API call or script that would delete the token upon being called and presented? I don't know of an API that deletes objects, but TokenMod will let you move items to the GM layer -- which from a player PoV is effectively the same thing :) OH! that works great for the doors triggered by panels for my Shadowrun buildings /em WOOSH!
I found Aaron's Speech Bubbles!! I can make clickable Random Dialogue for NPCs! now. &nbsp; <a href="https://gist.github.com/BaldarSilveraxe/30169b0959" rel="nofollow">https://gist.github.com/BaldarSilveraxe/30169b0959</a>...
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Edited 1449128564
Lithl
Pro
Sheet Author
API Scripter
Silvyre said: Modnar Wylde said: I was wondering - I ran into a bit a problem - do you know of an API call or script that would delete the token upon being called and presented? Two people found one of the "hidden" objects and there was some infighting on who found it first --&nbsp;I'm having the macro whisper to me in the future, so I know the relative timing of such events the future, but I was wondering if they "picked it up" could I then remove it from the map. Unfortunately, I don't think the API is capable of deleting objects. The API can delete any object type that it can create (graphics, texts, paths, characters, abilities, attributes, handouts, rollabletables, tableitems, and macros). It can neither create nor delete pages, campaigns, players, decks, cards, hands, or jukeboxtracks.