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13th Age - Use poker chips for tracking Momentum of Rogues

I ran a game of 13th Age last night on Roll20 with for the first time with a player playing a Rogue.  It was then that we discovered that tracking the Rogue's Momentum was going to be tricky.  When the Rogue hits an opponent, they gain Momentum, and when they miss an opponent they lose it. So today I created a poker chip to keep track of Momentum.  Just create a deck of cards called Momentum, and use this graphic as the front and the back of the card.  Be sure to create two cards and make the deck infinite.  Now the player can just grab chips of the deck when he gains momentum, and chunk them out of his hand when he loses momentum. Hope this can help others.
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Andrew R.
Pro
Sheet Author
You don't need that complicated a system. I just use the token status marker called "overdrive" on the rogue's token. From the FAQ at Pelgrane Press website: Momentum is either on or off. You don’t have a certain amount of momentum or multiple momentums; you either have it or you don’t. If you would get it when you already have it, you still just have it.
Thanks for the reply Andrew.  All this time, I've been misinterpreting Momentum.  Yep, a simple marker should do it.  Well, at least I got to learn a little more about the Roll20 card system.  ;)
1448270780
Andrew R.
Pro
Sheet Author
No worries! Now using the card system to keep track of Icon rolls, that would be cool.