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Exploding dice mechanics question

October 01 (12 years ago)
I have a question about the exploding dice mechanic. i didn't see the answer in the help documents and i didn't see a similar question in other posts so i'm going to ask this here.

In several systems a dice normally explodes on its highest side, the 10 side on a d10 for example. is there a way to create a macro so that a die that would normally explode on it's highest side now explodes on other numbers as well.

White wolf games use this mechanic with their d10 system a lot. where the die would normally explode on a 10 if the character has a power it might explode on a 9 or an 8.

Does anyone know if this is possible in the current dice rolling system, and if so how to write the macro, or if it's in the works to be implemented. I'd also like to know if it's compatible with the compound exploding dice roll as well.

Thanks so much in advance for any answers people might have.
October 01 (12 years ago)
Eric D.
KS Backer
Add another number at the end

/r 10d10!8

That rolls 10d10 and explodes on 8, 9, or 10
October 01 (12 years ago)
awesome! thanks so much.

Eric D. said:

Add another number at the end

/r 10d10!8

That rolls 10d10 and explodes on 8, 9, or 10
That is not correct today, don't know if because of update or not, but this is how it works now:
/r 10d10!8
- will roll 10d10 that only explode on 8 (not on 9 or 10 or any of the other sides)
/r 10d10!>8
- will roll 10d10 that explode on 8 or higher (thus including 9 and 10)


Oooh, also
/r 10d10!<8
- will roll 10d10 that explode one any side lower than 8 (thus excludin 9 and 10 and even 8 itself)

of course, /r and /roll is the same

Hope this helps :)

March 12 (12 years ago)
Eric D.
KS Backer

Oh right, thanks Kenneth, I just typoed my original post