
I have a question about the exploding dice mechanic. i didn't see the answer in the help documents and i didn't see a similar question in other posts so i'm going to ask this here.
In several systems a dice normally explodes on its highest side, the 10 side on a d10 for example. is there a way to create a macro so that a die that would normally explode on it's highest side now explodes on other numbers as well.
White wolf games use this mechanic with their d10 system a lot. where the die would normally explode on a 10 if the character has a power it might explode on a 9 or an 8.
Does anyone know if this is possible in the current dice rolling system, and if so how to write the macro, or if it's in the works to be implemented. I'd also like to know if it's compatible with the compound exploding dice roll as well.
Thanks so much in advance for any answers people might have.
In several systems a dice normally explodes on its highest side, the 10 side on a d10 for example. is there a way to create a macro so that a die that would normally explode on it's highest side now explodes on other numbers as well.
White wolf games use this mechanic with their d10 system a lot. where the die would normally explode on a 10 if the character has a power it might explode on a 9 or an 8.
Does anyone know if this is possible in the current dice rolling system, and if so how to write the macro, or if it's in the works to be implemented. I'd also like to know if it's compatible with the compound exploding dice roll as well.
Thanks so much in advance for any answers people might have.