Hi Erin! Try using the Art search to find map tiles, and-or the Roll20 Marketplace. You can quickly place pre-made maps on the Roll20 tabletop, and then begin taking your time for adding Dynamic Lighting only if you feel Dynamic Lighting is needed to enhance the appearance (it is often not necessary but can be a cool effect). The pre-made maps you place can range from packs of pieces containing hallways, rooms, floors and walls to arrange; or other maps that are already assembled. The maps that are already assembled can range from battlemaps (like a square of farmland, or a small set of rooms in a temple), to complete buildings or dungeons, or can be geomorphs or geomorphic tiles which means you can place tile-after-tile side by side and they will connect with doors and halls, to make ever-larger maps. Also some of these can be downloaded to use in your GIMP setup, or alternately can be placed and assembled quickly directly on the Roll20 tabletop grid. Wiki docs for the Art search, <a href="https://wiki.roll20.net/Art_Library" rel="nofollow">https://wiki.roll20.net/Art_Library</a> Roll20 Marketplace maps link, <a href="https://marketplace.roll20.net/browse/search/?keyw" rel="nofollow">https://marketplace.roll20.net/browse/search/?keyw</a>... Roll20 Marketplace tiles link, <a href="https://marketplace.roll20.net/browse/search/?keyw" rel="nofollow">https://marketplace.roll20.net/browse/search/?keyw</a>... Finally for another tip from a different perspective, based on roleplaying games in general, try using more of your voice & description, and less reliance on Maps for parts of your game session. Concentrate your map-making for specific parts of the game session (often a tactical combat scene) and make sure the session's gameplay includes some parts that are not requiring a specific map, and instead provide a nice generic backdrop or splash page (like a forest, campsite, an inn, or just the moon and stars) for Players to look at during these unmapped parts of the session. This kind of gameplay could be roleplaying and meeting characters in the world, exploring, traveling long distances, or sometimes could be combat situations if you are able to run it without a map. Make part of your session purely role-playing with talking segments, either Game Master portraying the non-players and talking to the players, or instruct and guide the players to talk amongst themselves. For example give them a subject to discuss, "Player 1 and Player 2 should take 5 minutes to roleplay and discuss something that your characters agree on, and have in common." Or "Let's take 10 minutes for the players to all say your ideas for the next adventure strategy." Exploring and long distance travel are also done best by words, voice, talking, description, narrative, and not relying on step-by-step maps. For example you can tell the group, "You travel for 15 miles, along the way you see this, this, and that. What do you do?" You might have a Map for these overland travel and wilderness sections, but it could be one continental map that you return to often, for travel scenes.