
Apologies if this is in the wrong forum...
I'm a pretty new GM, and I've tried using Roll20 to run a custom campaign of mine. Unfortunately, my group stopped playing my campaign because it really wasn't going anywhere and I often had to cancel because I couldn't make enough maps and story on a weekly basis.
From my experiences, making content for Roll20 is pretty grueling. I'd use GIMP to outline the walls and grid of my map (which made for HUGE image files...), then add in each detail/decoration and every NPC/enemy (complete with loot), and then I would have to go over the whole thing with dynamic lighting lines. The process took so long, I often didn't have time to just focus on the story and the players' interactions with NPCs. I pretty much tried to make the sessions last just through 3-4 combat encounters every session, which ended up being boring...
I've actually never written a campaign for just a plain tabletop rather than Roll20, but I've heard that most details can be glazed over and made up as the session goes on. It seems to me like that is impossible for Roll20.
My main question is:
Are there some tips/tricks that make campaign-making for Roll20 a bit faster?
I'm a pretty new GM, and I've tried using Roll20 to run a custom campaign of mine. Unfortunately, my group stopped playing my campaign because it really wasn't going anywhere and I often had to cancel because I couldn't make enough maps and story on a weekly basis.
From my experiences, making content for Roll20 is pretty grueling. I'd use GIMP to outline the walls and grid of my map (which made for HUGE image files...), then add in each detail/decoration and every NPC/enemy (complete with loot), and then I would have to go over the whole thing with dynamic lighting lines. The process took so long, I often didn't have time to just focus on the story and the players' interactions with NPCs. I pretty much tried to make the sessions last just through 3-4 combat encounters every session, which ended up being boring...
I've actually never written a campaign for just a plain tabletop rather than Roll20, but I've heard that most details can be glazed over and made up as the session goes on. It seems to me like that is impossible for Roll20.
My main question is:
Are there some tips/tricks that make campaign-making for Roll20 a bit faster?