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Setting up a dice pool Macro

November 24 (9 years ago)
So, I basically running a one-shot test run game for myself with a few players from one of my campaigns. I'm testing Blades in the Dark (I'm a backer) and because none of my players have ever played the game (obviously) I wanted to set up dice rolling macros for them. To mininze the time needed for explanations and maximize time in play. 

That being said, I'm not an expert when it comes to macros so help would be nice. Is it possible to set up a dice pool macro (for d6's) and differeniate a full success (at least one 6) from a partial (no 6's but 4's or 5's?) 
November 24 (9 years ago)
Lithl
Pro
Sheet Author
API Scripter
If there's no "critical failure" type mode for the system, you could use something like [[?{Pool|1}d6cf4cf5]] which would highlight the roll green with one or more 6s and no 4s or 5s; highlight the roll blue with one or more 6s and one or more 4s and/or one or more 5s; highlight the roll red if you roll zero 6s and one or more 4s and/or one or more 5s; and not highlight the roll at all if all dice land in the 1-3 range.
November 24 (9 years ago)

Edited November 24 (9 years ago)
Some other mechanics worth mentioning:
• Only the highest die rolled within a dice pool is kept.
• Multiple 6's indicates a critical success.
• Roll 2d6kl1 in place of zero/negative dice.

So, here's what I suggest.
[[ ?{Dice Pool|1}d6>6cs>4cf<3kh2 ]]
is a bad outcome.

or
is a partial success.

or is a full success.

or is a critical success.