I've been trying to make some macros for an L5R game I am in, and have found them through the dice reference and these forums. Here's an example. /roll 5d10k3!! This rolls five d10s, keeps 3, and has compounding explosions. The problem is when I try to add emphasis to the roll (reroll all 1's once) /roll 5d10k3!!ro I was hoping that this would make exploding dice reroll on 1's as well, but it appears that when a 1 is rolled off of an explosion, the entire roll is discarded and rerolled. If a 10 is rolled and its explosion is a 1, what results is an unused 11 that is rerolled. Is there a way I can correct this, or is it not possible in the current coding?