
EDIT: I've gone with the Goddess Tree Idea, and won't require any more input! Hey tharr! The name's Kasper, I'm a 24 year old experienced roleplayer from Denmark (GMT+1), looking for a game to run. I've been playing RPG's for almost 11 years now, mostly as a GM, so I'd like to think of myself as experienced in the field. I consider myself friendly, patient and always ready to help out. I also do not mind new players, in fact I love being able to teach the stuff to someone new and spread the word! Anywuss, now for what matters! I'm looking for at least 2 players (I may already have 2) for one of two campaign ideas, both will be heavy in role playing, as that is my preference, so bring your inner actor! However, there will also be a fair share of combat involved, especially if you end up initiating it. The two ideas are as follows: 1: THE GODDESS TREE "Every soul in Qaeth knows of the Goddess Tree; a most sacret place, where only a few chosen are allowed to enter, namely the royal family. However, the heirless king Gregard has fallen terribly ill with a strange and unknown disease, threatening to end his life. In a desperate effort to save the king, you, his trusted servants, have been handed his royal signet ring, which acts as a key to the Goddess Tree. You are to go there and ask the Goddess to spare his life by giving you a cure for his illness. However, the journey is filled with danger, both known ... and hidden..." Simple, go to the Goddess Tree and attempt to get the favor of a goddess. However, I do have more planned for this that I won't spoil, for obvious reasons, but it is mainly story driven. 2: TEN REGIONS OF QAETH (Placeholder name, and yes, I'm reusing Qaeth xD) "Qaeth is a land of mystery, magic and wonder. Divided into ten regions, it is rich in people of all races, beliefs and walks of life. However, things are not always of tranquility and peace. Driven by their own ambitions, fear, hatred or something else entirely, the regions of Qaeth are caught up in everything from political turmoil, to outright war. As a resident of one of these ten regions, you have felt this power struggle, for better or worse. You may have lost your family to the wars, participated directly in the political arena, or be a simble traveller, collecting stories to retell. Whatever the case, you now find yourself among others, seeking to either end the people's pain, or simply craft a story of your own in the world as it is now. The choice is yours." A much more sandboxy game, this game will focus on the characters and how they interact with the world around them, for better or worse. Much has yet to be decided for this one, and I'm open to player ideas! Anywuss, if anyone should be interested in one (or both), please post here and tell me which one you'd prefer to play, maybe put a little reasoning to it, and if anything, an idea or two, either for a character or the world in general (especially for the second one) Both ideas will be played using D&D 5e rules ^^ Hope to hear from you! ^^