This campaign features a GMs meeting on Wednesday nights at around 7pm Eastern US. It is then that we talk game from the metagaming point of view, handling crunch details so prevalent in Traveller, the usual gearheadedness, character creation, character improvement, mercenary ticket negotiations, and any other topics that arise. This is done so as to not bog down the Sunday night game and continues the flow of story enjoyed by all. It is at the metagame meeting you will be able to look behind the curtains of Mongoose Traveller: The Fifth Frontier War and experience the numbers and mercantile rolls and skills useage that would normally take place between games. This is also a metagame night to make judicious use of your character's well-earned credits, suffer solo play with the GM, ( my preciousssss). To present this campaign in the spirit of Traveller we have grown up with through the 3+ decades, the Wednesday night GM meeting allows the cycling GMs to compare and contrast notes so as to allow smooth transition from one GM to another when the time comes to hand the reins over. As to character creation: We have had characters who halted their Careers at 4 terms. On the long end, we have had long-lived characters who mustered out at more than ten terms. While going out that far due to racial tendency, some might feel that there is little to no room for growth based on what is needed by the company. If your character is an ancient sage, chock full of skills, there is not much room for enjoyment of growth. A nice, round number of terms should be 5-7 terms, modified by race selected. There are, of course, exceptions to this rule of thumb, but playing the average of rolled terms lends to more enjoyment in the long term. In the end, it is imperitive that enjoyment of character development as well as immersion into the character and interacting with the story of The Fifth Frontier War over trying to Win at Mongoose Traveller be undertaken. In this case, it is better to see How a character is played than whether the mission was a success or a failure. Characters in this campaign have the opportunity to be a part, directly or tangentially, of a major historical event in the game's timeline. After the Fifth Frontier War, it can be assumed that the Rebellion of 1116 will come next as Emperor Strephon is assassinated by Archduke Dulinor and the factional war for the Iridium Throne begins. Immediately following the Rebellion is the Hard Times era, a period where war and strife erodes the Third Imperium and Tech Levels and Starport ratings drop. Piracy and scarcity of needed equipment, gear, starship systems becomes a mainstay. Artemis intend to survive this tumultuous time of their lives and become one of the diehard small-time companies to weather these chapters of Traveller history.