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I Like Big Maps and I Cannot Lie

I run a lot of Pathfinder Adventure Paths in VTTs, because it's a good source of full color art and maps. Some of the maps in these books are usable as VERY large canvases, of 200 units or more. I've already put together a few of these in Roll20, and the service holds up admirably — it loads faster than MapTool for sure. The trouble is, you can kind of tell that Roll20's interface wasn't designed for this kind of play. There are two main issues: **Zoom** — The zoom tool maxes out on 10% which isn't quite enough to fit a 200 unit map on a VERY big screen. Using Alt and the scroll wheel is a great option, but it doesn't stay concurrent with the zoom tool on the toolbar... you zoom out, but the toolbar still says 100% and you have no idea what your actual level of zoom is. Also, placing text notes at varying levels of zoom in varying font sizes is very strange and inconsistent. I'd love to see the two methods made concurrent, and maybe have a temporary % display when you are changing zoom. **Finding tokens** — Let's say I want to run a sandboxy campaign in a giant city map. In maptool, my penchant has been to place a TON of tokens all over the map, so that I can ad lib player interactions with them. On very large maps, this has proven to be a chore in Roll20. Initial placement of the object on a large map will drop the token /somewhere/, but not beneath the cursor, and I have to go hunting for it. And then, once I have it on the map, there's no good way to track it down from amongst the 50-odd tokens I may want to populate my city map with. If Command/Ctrl + F just brought up a "Find" field, and you could type a token name in there with text completion, or if you could review a list of tokens on a given map, that would make my games much easier to manage.
Splitting the original Post for voting: **Zoom** — The zoom tool maxes out on 10% which isn't quite enough to fit a 200 unit map on a VERY big screen. Using Alt and the scroll wheel is a great option, but it doesn't stay concurrent with the zoom tool on the toolbar... you zoom out, but the toolbar still says 100% and you have no idea what your actual level of zoom is. Also, placing text notes at varying levels of zoom in varying font sizes is very strange and inconsistent. I'd love to see the two methods made concurrent, and maybe have a temporary % display when you are changing zoom.
**Finding tokens** — Let's say I want to run a sandboxy campaign in a giant city map. In maptool, my penchant has been to place a TON of tokens all over the map, so that I can ad lib player interactions with them. On very large maps, this has proven to be a chore in Roll20. Initial placement of the object on a large map will drop the token /somewhere/, but not beneath the cursor, and I have to go hunting for it. And then, once I have it on the map, there's no good way to track it down from amongst the 50-odd tokens I may want to populate my city map with. If Command/Ctrl + F just brought up a "Find" field, and you could type a token name in there with text completion, or if you could review a list of tokens on a given map, that would make my games much easier to manage.
First off, the title made me chuckle. Secondly, the zoom tool definitely needs a facelift. Honestly we need to just leave the drop-down behind and switch to a slider a-la every other maps implementation in the world. I actually like the tokens find idea. Very interesting suggestion. I'll definitely look into it.
**Zoom** — The zoom tool maxes out on 10% which isn't quite enough to fit a 200 unit map on a VERY big screen. Using Alt and the scroll wheel is a great option, but it doesn't stay concurrent with the zoom tool on the toolbar... you zoom out, but the toolbar still says 100% and you have no idea what your actual level of zoom is. (. . .) I'd love to see the two methods made concurrent, and maybe have a temporary % display when you are changing zoom. Yes, this is a very good point. Most times I find myself using Alt + Mousewheel for zooming, but then there is that lack of consistency with the zoom percentage displayed by the Zoom tool. Secondly, the zoom tool definitely needs a facelift. Honestly we need to just leave the drop-down behind and switch to a slider a-la every other maps implementation in the world. Slider for zoom? This sounds very well. Also, for what is worth, I often need to zoom my backgrounds and maps beyond the 150% limit of the current Zoom tool (a somewhat arbitrary limit that isn't there if you use Alt + Mousewheel). If not, they look a bit too small when I set 1 hexgrid cell = 1 Roll20 unit.
First off, the title made me chuckle. Secondly, the zoom tool definitely needs a facelift. Honestly we need to just leave the drop-down behind and switch to a slider a-la every other maps implementation in the world. I actually like the tokens find idea. Very interesting suggestion. I'll definitely look into it. i made another thread for this, but it is germane: can you override chrome's command+(+/-) keys to work with zoom too? That would let is use pinch/spread to zoom in and out out on multitouch trackpads! And also, it makes sense on its own...
Secondly, the zoom tool definitely needs a facelift. Honestly we need to just leave the drop-down behind and switch to a slider a-la every other maps implementation in the world. If you do that would it be possible to have the slider have increment that are usable (10% or 5% or stopping at 75, 50, 25,...). Maptool has a way to do it that uses things like 86%, 62%... that are completely arbitrary. Not only does it make the reduced image more chaotic, but it also makes it impossible to work beforehand on your tokens/objects and have a reasonable idea of how they shall look when reduced.
That's not an issue I've encountered in MapTool... might be my method. I always started with the Pixels:Cell ratio and worked from there...
I actually like the tokens find idea. Very interesting suggestion. I'll definitely look into it. What if pressing tab would shunt that camera to the next token by next highest token I.D. number?