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A couple GM options to add...

After a few months of GM'ing through the interface there are a few options I would like to see added that I haven't found documented anywhere. 1. The ability to make the GM's dice rolls *always* secret, unless specifically exposed. In other words, an option to make the /gmroll the default for any rolls the GM makes. That would be more akin to the GM rolling from behind his screen, as opposed to the default /roll that is like the GM making a tabletop roll, and the GM having to actively move the roll behind the screen. It's currently backwards for the GM. 2. The ability to flip the order for the initiative rolls. Currently it defaults to largest to smallest, which is fine for many game systems, but since I'm running an old school AD&D 2nd edition campaign right now, it's backwards for the way initiative works in the game system. It takes away the ability to use the tool to walk through the initiative rolls in order, and turns the box into a plain text logging tool instead of a game management tool that it would be if the order could be flipped. Thanks, J
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Pat S.
Forum Champion
Sheet Author
#2 : The initiative tool is draggable so you can rearrange it in any manner you want or you can rearrange them alphabetically. I general drag my groups initiative if needed.
1375416413
Gauss
Forum Champion
#1 Could you explain why typing /gmroll is not adequate? Im not sure I understand the problem #2 This has already being tested on the Dev server. As a Mentor you can check it out and comment on the feature in the Mentor forum. Here is the link:&nbsp; <a href="https://app.roll20.net/forum/post/248422/update-on-dev-7-slash-20-roll-queries-deal-to-initiative-inline-roll-highlighting-more#post-248422" rel="nofollow">https://app.roll20.net/forum/post/248422/update-on-dev-7-slash-20-roll-queries-deal-to-initiative-inline-roll-highlighting-more#post-248422</a> - Gauss
1375421677
Alex L.
Pro
Sheet Author
Gauss said: #1 Could you explain why typing /gmroll is not adequate? Im not sure I understand the problem Or if thats to much work /gr, i mean come on its one extra character, its not going to kill you to type an extra g.
Maybe Just adding a check box on the dice roller UI to set it as GM roll? I know I use the roller but there is no way to roll as GM in there
1375447831
Alex L.
Pro
Sheet Author
Craig Steinhoff said: Maybe Just adding a check box on the dice roller UI to set it as GM roll? I know I use the roller but there is no way to roll as GM in there I will quote Riley (Paraphrased): "I will not add options for the sake of options, you will have to convince me that they are really needed!". Is it really necessary to have a gm option on the UI when we have a perfectly good command, that is quicker and more versatile to use?
I just have a standard "/gr 1d20" macro in the bottom bar on screen and add whatever mods I need to in my head for the outcome, just like on paper. I don't need a separate macro for every Skill check or DM roll.
1375473768
Alex L.
Pro
Sheet Author
Xanthais said: I just have a standard "/gr 1d20" macro in the bottom bar on screen and add whatever mods I need to in my head for the outcome, just like on paper. I don't need a separate macro for every Skill check or DM roll. Once we get the patch on live you could do "/gr 1d20+?{Mod?:0}"