SionoiS said: Also, what happen if I roll fighter with a 2h sword bonus(+1s, -1D), I'm exhausted and the result of the VS is tied? Do we calculate exhaustion before or after sword bonus? At the front of the book both say "after the roll", so I'd say just factor it all in together. Success/tie/fail is based on an initial roll result then checking modifiers: +s on success/tie, -s always. So that VS tie would still be a tie unless armor, a trait, fate, a wise, or some other source can help you out. Speaking of conditions: At the GM’s option, being angry can count as a factor in any test or conflict requiring precision or social graces (this never includes tests for recovery). In a versus test requiring precision or social graces, being angry gives you a -1s to your roll. Skills affected by the angry condition include: Alchemist, Scholar, Cartographer, Cook, Dungeoneer, Haggler, Healer, Mentor, Lore Master, Manipulator, Commander, Orator, Pathfinder, Persuader, and Survivalist. It's like every time I open this book there's something I discover I've missed. That's over half the skills! Angry is even worse than Exhausted!