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Magic in an Old West Campaign

I'm looking to develop spell lists for a new campaign I'm working on...I've got a couple of The Deadlands books but looking to build  specific spell lists for various characters (ie; Shamans, Preachers, etc). Besides Pathfinder and DnD spell lists, can anyone recommend something with that Old West flavor?
1375478199
Pat S.
Forum Champion
Sheet Author
What old west system are you going to use? Is it level based or skill based (aka no levels because everything has to be purchased with points). If you want a very detailed list of generic spell effects, find a gurps magic supplement otherwise doesn't OWoD or NWoD have some type of spell list? You could also take a look at various super hero games that allow magic. Sorry that I couldn't be of more help.
I ran an alternate history Wild West horror fantasy game using the nWoD Hunter rules. There were 3 different "types" of magic: miracles (i.e. holy magic) that used one of the existing Hunter classes of abilities built around that; shamanism (i.e. native american magic) that used the rules for Gnosis in the Hunter: Witch Hunters (or whatever it's called) book with a domain list restricted specifically for it and the rules for lycanthropes in the werewolf book for Hunter; and occultism (i.e. chinese magic with a bit of Dune mixed in since the "spice" was opium that provided magical powers in addition to the high provided, but it was also mutagenic as well as mentally destabilizing) which used the rules Gnosis in the same book as before, with a domain list restricted to some specific for it, and the Thaumatechnology for the mutagenic type stuff.
Thanks guys...I'll check them out. It will be a point based system with a general skill list and one for each class.
1375483441
Pat S.
Forum Champion
Sheet Author
I thought I saw some type of magic spells stuff in nWoD