
I am currently using a token-based macro that works like this: /r 1d@{selected|Mobilität} + ?{Modifier|0} &{tracker} Never mind the fact that I'm using die steps, which are quite unusual, I'm wondering if I could move this to an ability. Is there a self-command to call an attribute from the same character? I tried Charactername:Attribute, but that doesn't translate in this constellation for some reason. Also, it would require me to rewrite the attribute for every character I create, which is somewhat cumbersome. There are a few workarounds here, but I'd appreciate any help and advice on whether this might be possible after all.